DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
IB3414 | International Trade Policy | Spring | 3 | 0 | 3 | 7 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. FADİME İREM DOĞAN |
Course Lecturer(s): |
Prof. Dr. YAVUZ GÜNALAY |
Recommended Optional Program Components: | None |
Course Objectives: | The main objective of this course is to provide students with an analytical perspective about international trade relations and negotiations by referring to the relationship between trade theory/trade policy instruments, and current trade relations. The course is divided into two parts: it starts with the objective of this course is to extend monetary economics and macroeconomics into the realm of international finance. Specifically, we will learn about the basic functioning of the international currency and capital markets, balance of payments accounts, how countries make macroeconomic policy decisions, and how these decisions affect interest rates, prices and exchange rates. Second part is on theoretical approach to trade and trade policy instruments. |
The students who have succeeded in this course; The students who have succeeded in this course; 1. Learn the basic theoretical framework of trade policy analysis and apply this in particular cases 2. Learn the role and limitations of WTO and other international institutions governing the rule-based system of world economic order. 3. Learn about the widening scope of trade policy related issues such as environmental concerns, labor standards and intellectual property rights. 4. Learn about the role of domestic and international conflict of interests in determining trade policy. 5. Learn about regional economic integration and free trade agreements 6. Learn to access and interpret data on international trade policy. |
1st Week: International Trade Policy: An Introduction 2nd Week: Trade Policy instruments: Tariffs 3rd Week: Trade Policy instruments: non-tariff barriers 4th Week: Free trade vs. trade protection 5th Week: Political economy of trade policy: theoretical background 6th Week: Political economy of trade policy: rent-seeking 7th Week: Midterm 8th Week: International trade institutions: WTO 9th Week: WTO Multilateral Trade Arrangements: Industrial goods, trade in agriculture 10th Week: WTO Multilateral Trade Arrangements: Trade in services 11th Week: Doha Round of multilateral trade negotiations 12th Week: Preferential trade arrangements and regionalism 13th Week: Trade-and-Beyond-the-Border issues 14th Week: Current topics in world trade |
Week | Subject | Related Preparation |
1) | Introduction & Explanation of the Syllabus | |
2) | Global Macroeconomy | |
3) | Introduction to Exchange Rates and Foreign Exchange Market | |
4) | Exchange Rate: Monetary Approach in the Long-Run | |
5) | Exchange Rate: Asset Approach in the Short-Run | |
6) | National and International Accounts: Income, Wealth and the Balance of Payments | |
7) | Balance of Payments: The Gains from Financial Globalization | |
8) | Midterm Week | |
9) | Balance of Payments: Output, Exchange Rates, and Macroeconomic Policies in the Short-Run | |
10) | Fixed versus Floating: International Monetary Experience | |
11) | Exchange Rate Crises: How Pegs Work and How They Break | |
12) | Instruments of Trade Policy & Political Economy of Trade Policy | |
13) | Trade Policy in Developing Countries | |
14) | Controversies in Trade Policy |
Course Notes / Textbooks: | |
References: | Krugman, P. R., Obstfeld, M., Melitz, M. (2021). International Economics: Theory and Policy, 12th edition, Prentice Hall. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Quizzes | 1 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 40 |
Study Hours Out of Class | 16 | 102 |
Midterms | 1 | 2 |
Final | 1 | 2 |
Total Workload | 146 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |