DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IB3414 International Trade Policy Spring 3 0 3 7
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. FADİME İREM DOĞAN
Course Lecturer(s): Assist. Prof. FADİME İREM DOĞAN
Recommended Optional Program Components: None
Course Objectives: The main objective of this course is to provide students with an analytical perspective about international trade relations and negotiations by referring to the relationship between trade theory/trade policy instruments, and current trade relations. The course is divided into two parts: it starts with the objective of this course is to extend monetary economics and macroeconomics into the realm of international finance. Specifically, we will learn about the basic functioning of the international currency and capital markets, balance of payments accounts, how countries make macroeconomic policy decisions, and how these decisions affect interest rates, prices and exchange rates. Second part is on theoretical approach to trade and trade policy instruments.

Learning Outcomes

The students who have succeeded in this course;
1. Learn the basic theoretical framework of trade policy analysis and apply this in particular cases
2. Learn the role and limitations of WTO and other international institutions governing the rule-based system of world economic order.
3. Learn about the widening scope of trade policy related issues such as environmental concerns, labor standards and intellectual property rights.
4. Learn about the role of domestic and international conflict of interests in determining trade policy.
5. Learn about regional economic integration and free trade agreements
6. Learn to access and interpret data on international trade policy.
7. Understand and analyze the factors influencing exchange rates, including both the monetary approach in the long run and the asset approach in the short run.
8. Evaluate the effects of different exchange rate regimes (fixed versus floating) and understand the dynamics of exchange rate crises, including how currency pegs are maintained and how they may collapse.

Course Content

The course examines trade policy instruments such as tariffs, quotas, and subsidies, alongside international trade agreements and their implications for global trade dynamics.
The teaching methods of this course include lecture and technology-enhanced learning .

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction & Explanation of the Syllabus
2) Global Macroeconomy
3) Introduction to Exchange Rates and Foreign Exchange Market
4) Exchange Rate: Monetary Approach in the Long-Run
5) Exchange Rate: Asset Approach in the Short-Run
6) National and International Accounts: Income, Wealth and the Balance of Payments
7) Balance of Payments: The Gains from Financial Globalization
8) Midterm Week
9) Balance of Payments: Output, Exchange Rates, and Macroeconomic Policies in the Short-Run
10) Fixed versus Floating: International Monetary Experience
11) Exchange Rate Crises: How Pegs Work and How They Break
12) Instruments of Trade Policy & Political Economy of Trade Policy
13) Trade Policy in Developing Countries
14) Controversies in Trade Policy

Sources

Course Notes / Textbooks:
References: Krugman, P. R., Obstfeld, M., Melitz, M. (2021). International Economics: Theory and Policy, 12th edition, Prentice Hall.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 1 % 10
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 11 12 132
Homework Assignments 2 1 2
Midterms 1 1 1
Jury 1 1 1
Total Workload 178

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.