DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0604 | Interpersonal Communication | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Course Lecturer(s): |
Assoc. Prof. BERNA GÜLOĞLU Instructor NAZMİYE ARDUÇ |
Recommended Optional Program Components: | None |
Course Objectives: | This course aims to examine interpersonal communication in terms of shaping and sustaining human relations, and the role of interpersonal communication in the development of individual identity and how it can be used as a tool to improve the communication of people with social interaction. |
The students who have succeeded in this course; First of all, students are taught how to obtain information that will enable them to know themselves and other people. At the beginning of each lesson, the student is given an olay event-situation cek to reflect on the subject of the week and a discussion is opened on it. Then, in the light of scientific and social data, the situation is explained and information is compiled. Academicians, writers, artists and practitioners who are experts in their fields are invited as speakers. |
This course covers the impact of social context, culture, identity and roles on face-to-face communication. In this course, interpersonal communication elements are analyzed within the framework of case studies. Students are expected to participate in the discussion and prepare a group project. |
Week | Subject | Related Preparation |
1) | INTRODUCTION TO COMMUNICATION: BASIC CONCEPTS AND PROCESSES | |
2) | AN OVERVIEW OF COMMUNICATION SKILLS | |
3) | START AND DEVELOPMENT OF INTERPERSONAL RELATIONS | |
4) | LISTENING IN INTERPERSONAL RELATIONS AND COMMUNICATION | |
5) | INTERPERSONAL RELATIONS AND EMPATHY IN COMMUNICATION | |
6) | OPENING YOURSELF IN INTERPERSONAL RELATIONS AND COMMUNICATION | |
7) | NON-PERSONAL COMMUNICATION IN INTERPERSONAL RELATIONS | |
8) | MIDTERM! | |
9) | SECURITY IN INTERPERSONAL RELATIONS AND COMMUNICATION | |
10) | CONFLICT AND CONFLICT RESOLUTION IN INTERPERSONAL RELATIONS | |
11) | EMOTIONAL INTELLIGENCE IN INTERPERSONAL RELATIONS AND COMMUNICATION | |
12) | Student Presentations | |
13) | Student Presentations | |
14) | Student Presentations | |
15) | Student Presentations |
Course Notes / Textbooks: | KİŞİLERARASI İLİŞKİLER ve ETKİLİ İLETİŞİM Editör: Alim Kaya 6. Baskı 2014, Pegem Akademi |
References: | Etkili İletişimin Önündeki 8 Engel, Kevin Hogan, Yakamoz Kitap, 2003. İletişimsizlik Becerisi, Kadir Özer, 2000, Sistem Y. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 5 |
Quizzes | 1 | % 15 |
Homework Assignments | 1 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 1 | 14 |
Homework Assignments | 1 | 10 | 10 |
Quizzes | 1 | 5 | 5 |
Midterms | 1 | 10 | 10 |
Final | 1 | 15 | 15 |
Total Workload | 96 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |