Week |
Subject |
Related Preparation |
1) |
Introduction to Game
Development I & Unreal
Engine |
Editor Interface, Navigation, General Use of Engine |
2) |
Unreal Engine Blueprint 101 |
Introduction to Blueprints |
3) |
Basic Blueprint Programming
Concepts |
Variables, Operators, Events, Functions |
4) |
Building and Using Actor
Classes |
How to use Actor Class Blueprints, and how to interact with them |
5) |
Construction Script and Events |
Understanding Construction Script and Examples |
6) |
UE Gameplay Framework Classes |
Common Classes to Create the Framework |
7) |
Traces |
Using Traces in Unreal Engine |
8) |
Midterm Week |
|
9) |
Unreal Motion Graphics (UMG) |
Creating UI for a Game |
10) |
Complex Data Types 1 |
Array, Sets, Maps |
11) |
Complex Data Types 2 |
Structures, Enums, Data Tables |
12) |
Advanced Flow Control and Debugging |
Ways to Control the Flow of Blueprints |
13) |
Advanced Blueprint Concepts |
Some Useful Nodes, Tips and Tricks |
14) |
Final Project Feedbacks |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
3 |
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
3 |
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
3 |
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
5 |
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
3 |
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
2 |
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
3 |
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
3 |
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
4 |
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
5 |
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
4 |
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
3 |