Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. ERKUT ARICAN |
Course Objectives: |
"The course introduces the secure software development process including designing secure applications, writing secure code that can withstand attacks, and security testing and auditing. It focuses on the security issues a developer faces, common security vulnerabilities and flaws, and security threats. The course explains security principles, strategies, coding techniques, and tools that can help make code more resistant to attacks. Students will write and analyze code that demonstrates specific security development techniques.
This course covers intermediate and advanced techniques that systems and applications programmers can use to write new code securely, as well as to find and mitigate vulnerabilities in existing code. In addition to covering threats to legacy code, you will focus on discussing tools and techniques that can be used to secure large amounts of legacy code. This course will demonstrate how to use off-the-shelf tools to secure an existing, large enterprise application." |
Week |
Subject |
Related Preparation |
1) |
The Need for Secure Systems
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2) |
The Proactive Security Development Process & Security Principles
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3) |
Threat Modeling & Secure Coding Techniques
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4) |
Buffer Overrun & Determining Access Control
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5) |
Running with Least Privilege & Cryptographic Foibles
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6) |
Protecting Data & Canonical Representation Issues
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7) |
Database Input Issues & Web-specific Input Issues
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8) |
Internationalization Issues & Socket Security
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9) |
Securing RPC, ActiveX Controls and DCOM & Protecting Against Denial of Service Attacks
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10) |
Security Testing
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11) |
Performing a Security Code Review
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12) |
Secure Software Installation
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13) |
"Building Privacy Into Your Application & General Good Practices
Writing Security Documentation and Error Messages
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14) |
General Review
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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