FTV3946 Media StudiesBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
FTV3946 Media Studies Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi GÖNÜL EDA ÖZGÜL
Course Lecturer(s): Dr. Öğr. Üyesi GÖNÜL EDA ÖZGÜL
Recommended Optional Program Components: None
Course Objectives: This course aims to provide a critical and an intertextual perspective to the study of media and media products. It also aims to raise students' awareness about the contemporary world system that they live in through the discussion of media.

Learning Outcomes

The students who have succeeded in this course;
1. Gain the ability to think critically
2. Gain the ability to explore the economy-politics of media;
3. Can explore different ways of storytelling in media and understand the relationship between narration and the user/viewer/reader;
4. Can evaluate media products through diffferent theories;
5. Will be able to create media products in the context of different theories and put into practice theoretical knowledge

Course Content

This course focuses on the relationship between media and society. Media products and different ways of storytelling, the economy politics of media and media users/audiences are discussed in relation with the concepts of self, identity, power, memory and reality. Following the introduction of the main concepts in media studies, media products are both produced and discussed in relation with different theories such as semiotics, structuralism, post-structuralism and reception theory.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) Media and Modernity
3) Media, Power, Ideology The Economy-Politics of Media Culture Industry Consumption Society Media as Myth Maker - Structuralism Film to See Before Class: They Live (John Carpenter, 1988) Readings: Roland Barthes - Mythologies
4) Medya, Power, Ideology Society of Spectacle One-Dimensional Man Discipline and Biopolitics (Foucault) Film to See Before Class: Benny'nin Videosu (Michael Haneke, 1992) Readings: Guy Debord - Society of Spectacle
5) Media and The Other Machine as the Other Film to See Before Class: Them (Gordon Douglas, 1954)
6) Media and Reality Films to See Before Class: Stalker (Tarkovsky, 1979) Readings: Borges - Ficciones
7) Media and the Subject The Subject and Performance Lacan's Understanding of the Subject Levinas and the Face Cyberculture and Cyborgs Films to See Before Class: Bladerunner (Ridley Scott, 1982) Zelig (Woody Allen, 1983) Readings: Kafka - Metamorphosis Camus - The Stranger Dostoyevski - The Double
8) Midterm Project Presentations
9) Media, Surveillance and Power Stalking and Empathy Film Spectatorship, Psychoanalysis and Feminism Film to Watch Before Class: Rear Window (Hitchcock, 1954)
10) Media and Agency Media Activism, Participation and Democracy The Ethics of Seeing Films: Videodrome (Cronenberg, 1983) Readings: Kafka - The Trial
11) Media and Crisis
12) Media and Everyday Life Public Space Media and the Body Virtual Bodies and Spaces Posthumanism and Cyberculture Film to See Before Class: The Alien (Ridley Scott, 1981)
13) Media and Spatiality Metropolis Utopia and Dystopia Space and Social Media Space and Identity Non-places Readings: Calvino - Invisible Cities
14) Media and Temporality History and Memory Flâneur and the Internet Technoculture Readings: Milan Kundera - Slowness Eduardo Galeano - Mirrors

Sources

Course Notes / Textbooks: Readings:
Roland Barthes – Mythologies - AC 25/.B37 1972
Guy Debord – Society of Spectacle - HM 291/.D43 2010
Jorge Luis Borges - Ficciones - PQ 7797 .B635/F5319 2017
Franz Kafka – The Metamorphosis and Other Stories - PT 2621 .A26/A225 1996
Albert Camus – The Stranger - https://www.macobo.com/essays/epdf/CAMUS,%20Albert%20-%20The%20Stranger.pdf
Fyodor Dostoyevsky – Notes from Underground and The Double - PG 3326/.N68 2009
Franz Kafka – The Trial - http://www.kkoworld.com/kitablar/Frans_Kafka_Mehkeme-ing.pdf
Italo Calvino – Invisible Cities - PQ 4809 .A45/C35 1974
Milan Kundera – Slowness - PQ 2671 .U47/L5613 1996

Films:
John Carpenter – They Live (1988) - PN 1995.9 .S26/Y28 2005
Michael Haneke – Benny’s Video (1992) - PN 1997/.H364 2006
Gordon Douglas – Them (1954) - https://archive.org/details/Them.theatrical
Andrei Tarkovsky – Stalker (1979) - PN 1997/.S585 2006
Peter Weir – The Truman Show (1998) - PN 1997.2/.T78 2015
Ridley Scott – Blade Runner (1982)- PN 1997/.B634 2007
Woody Allen – Zelig (1983) - https://vimeo.com/518557910
Alfred Hitchcock – Rear Window (1954) - https://vimeo.com/433068100
Ridley Scott – The Alien (1981) - PN 1995.9 .A457Y37 2017


References: Readings:
Roland Barthes – Mythologies - AC 25/.B37 1972
Guy Debord – Society of Spectacle - HM 291/.D43 2010
Jorge Luis Borges - Ficciones - PQ 7797 .B635/F5319 2017
Franz Kafka – The Metamorphosis and Other Stories - PT 2621 .A26/A225 1996
Albert Camus – The Stranger - https://www.macobo.com/essays/epdf/CAMUS,%20Albert%20-%20The%20Stranger.pdf
Fyodor Dostoyevsky – Notes from Underground and The Double - PG 3326/.N68 2009
Franz Kafka – The Trial - http://www.kkoworld.com/kitablar/Frans_Kafka_Mehkeme-ing.pdf
Italo Calvino – Invisible Cities - PQ 4809 .A45/C35 1974
Milan Kundera – Slowness - PQ 2671 .U47/L5613 1996

Films:
John Carpenter – They Live (1988) - PN 1995.9 .S26/Y28 2005
Michael Haneke – Benny’s Video (1992) - PN 1997/.H364 2006
Gordon Douglas – Them (1954) - https://archive.org/details/Them.theatrical
Andrei Tarkovsky – Stalker (1979) - PN 1997/.S585 2006
Peter Weir – The Truman Show (1998) - PN 1997.2/.T78 2015
Ridley Scott – Blade Runner (1982)- PN 1997/.B634 2007
Woody Allen – Zelig (1983) - https://vimeo.com/518557910
Alfred Hitchcock – Rear Window (1954) - https://vimeo.com/433068100
Ridley Scott – The Alien (1981) - PN 1995.9 .A457Y37 2017

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Presentation 1 % 20
Project 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 30
PERCENTAGE OF FINAL WORK % 70
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 12 6 72
Presentations / Seminar 1 4 4
Project 1 4 4
Final 1 4 4
Total Workload 126

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.