Week |
Subject |
Related Preparation |
1) |
Course introduction. Syllabus examination. |
|
2) |
What is a good game and how to build a good game studio? |
|
3) |
Business models and monetization |
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4) |
Understanding Game Analytics and KPI’s |
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5) |
Student Presentations (Analysis of sample games monetization models) |
|
6) |
Distribution and publishing (Publishers, Platforms and Partners) |
|
7) |
Marketing your games |
|
8) |
How to Prepare Financial Projections |
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9) |
Funding Your Project and Game Company Start-Up |
|
10) |
Understanding Investors and Pitching |
|
11) |
Student Presentations (Pitch your game) |
|
12) |
A new era: Blockchain games - Funding your P2E game and DAOs |
|
13) |
Student Presentations (Analysis of sample game fi whitepapers) |
|
14) |
Course Recap |
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|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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