Week |
Subject |
Related Preparation |
1) |
Intro to the course
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2) |
What makes a gaming company? Presenting and discussion
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HW1: Design your own gaming company. A one page work.
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3) |
Presenting Topics and Dicsussion
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Presentation 1
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4) |
How to decide which game to make? Analysing tools.
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HW2: Analyze the genre you want to make using the tools |
5) |
Presenting Topics and Dicsussion on the data
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Presentation 2
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6) |
How to make a budget of a gaming company and reporting
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Midterm: Make a general budget of your company
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7) |
Government supports, how to apply them and other finance resources |
HW3: Reevaluation of the budgets |
8) |
Presenting the budgets and analysis
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Presentation 3
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9) |
Intro and discussion about the management of a gaming company
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10) |
Managing tools and importance of communication
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11) |
General knowledge on the basics of law every gaming company owner must know
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12) |
How to prepare for a launch and marketing tools
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13) |
Presenting your company, game, budget and long term plans and plans for a launch
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Final: Presentation document
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14) |
Presenting your company, game, budget and long term plans and plans for a launch
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Final Presentation
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15) |
Discussion on the presentations and feedbacks from a manager perspective
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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