Week |
Subject |
Related Preparation |
1) |
Introduction
Course schedule review, expectations. |
|
2) |
Unity Editor Interface and Scripting Primer.
Understanding components. Scripting essentials. |
|
3) |
Character Controller
Implementing custom character controller. |
|
4) |
Physics, Triggers and Raycasting
Raycasting and physics basics. |
|
5) |
Animation
Importing and running 2D/3D animations. |
|
6) |
Animation 2: Blend Trees and Avatar Masking.
Blending animations and animation layers. |
|
7) |
GUI
Components for creating and using UI. |
|
8) |
AI and Navigation
Basic AI systems and NavMesh component. |
|
9) |
Object Pooling
Pre-instantiating objects for reusing. |
|
10) |
Event Manager
Script communications with UnityEvents and UnityAction. |
|
11) |
Touch Input
Touch input for mobile development. |
|
12) |
Cinemachine
Using Cinemachine to create different purpose cameras and blending between them. |
|
13) |
Bezier Curves
Understanding and implementing cubic bezier curves. |
|
14) |
Handling Data
Scriptable objects and saving data. |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
3 |
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
3 |
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
5 |
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
1 |
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
5 |
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
5 |
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
1 |
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
1 |
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
1 |
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
1 |
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
1 |
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
1 |