Week |
Subject |
Related Preparation |
1) |
Chapters on health issues of Republic of Turkey |
Non |
2) |
The law on art style of Medicine and its branch |
Non |
3) |
Basic law of health services |
Non |
4) |
The Law of organ and tissue transplant, blood and blood products |
Non |
5) |
The law and its Regulations of radiology, radium and electricity treatment institutions |
Non |
6) |
Revolving Funds of Ministry of Health the law and affiliated regulations |
Non |
7) |
Nursing Law |
Non |
8) |
Association of medical law and deontology regulations. |
Non |
9) |
Turkish Dental Association law, Turkish Pharmacists' Association law |
Non |
10) |
Judgment of the Law of Civil Servants and other Public Officials |
Non |
11) |
The matter of interest to the Health Personnel |
Non |
12) |
Criminal, administrative, financial and disciplinary proceedings |
Non |
13) |
Patients' Rights Directive |
Non |
14) |
The Law on the basis the pay and work of Medical Staff Pay and Work |
Non |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|