GEP1806 Philosophy of LifeBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP1806 Philosophy of Life Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: Turkish
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: none
Course Objectives: The aim of this course is to focus on the relationship between philosophy and life and to understand and analyze philosophical debates on this subject.
Understanding philosophical debates about the relationship between philosophy and life is very important to understand and analyze today's thought. These discussions extend from Antiquity to the present day. In particular, concepts such as Happiness, Friendship, Other's Problem and Death need to be addressed and explained. Additionally, Existentialism and Humanism are considered important thought movements. In this course, the mentioned concepts and Existentialism are discussed in detail and systematically.

Learning Outcomes

The students who have succeeded in this course;

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Life and Philosophy Lecture
2) Meaning of Life Lecture
3) Philosophy of Life and Socrates Lecture and text reading
4) Concept of Justice and Its Relationship with Virtue Lecture
5) Concept of Friendship Lecture
6) 1st Midterm Exam
7) The Other Problem - Other Creatures and Us Raising Awareness for Nature and Environment Lecture
8) The Problem of the Other and Levinas topic narration
9) Existentialism and two representatives of Existentialism: J.P. Sartre and A. Camus
10) Humanism Lecture
11) Concept of Death topic narration
12) Death and Different Cultures topic narration
13) Between Life and Death Lecture
14) Revision
14) Philosophy and Today: Evaluation topic narration

Sources

Course Notes / Textbooks: Derste alınan notlar
: “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer) / Course Notes / Textbooks “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer). + Course Notes.
References: Platon “Sokrates’in Savunması”, Aristoteles “Nikomakhos’a Etik”, Pierre Hadot “Yaşam için Felsefe”, Alfred Weber “Felsefe Tarihi”

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Application 2 % 15
Midterms 1 % 35
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 16 2 32
Midterms 2 5 10
Final 1 10 10
Total Workload 94

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.