DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP1806 | Philosophy of Life | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | Turkish |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Hybrid |
Course Coordinator : | Assist. Prof. BURCU ALARSLAN ULUDAŞ |
Recommended Optional Program Components: | none |
Course Objectives: | The aim of this course is to focus on the relationship between philosophy and life and to understand and analyze philosophical debates on this subject. Understanding philosophical debates about the relationship between philosophy and life is very important to understand and analyze today's thought. These discussions extend from Antiquity to the present day. The objective of the course is to conduct a philosophical analysis as to the goal and meaning of life and to develop an ability of critical thinking. |
The students who have succeeded in this course; 1. To develop the student's ability to analyze and question. 2. To create awareness about issues related to daily life such as happiness, friendship and the other. 3. To provide the student with the ability to evaluate the experiences he/she has gained in his/her life. 4. To make the student realize that he/she does not live alone and always shares a life with the "Other" and to create awareness about those outside of himself/herself. 5. To develop analytical thinking skills. 6. To develop value judgments. |
In particular, concepts such as Happiness, Friendship, Other's Problem and Death need to be addressed and explained. Additionally, Existentialism and Humanism are considered important thought movements. In this course, the mentioned concepts and Existentialism are discussed in detail and systematically. In our course, teaching methods and techniques will be used such as lecture, case study, discussion, reading and other methods. |
Week | Subject | Related Preparation |
1) | Life and Philosophy Lecture | |
2) | Meaning of Life Lecture | |
3) | Philosophy of Life and Socrates Lecture and text reading | |
4) | Concept of Justice and Its Relationship with Virtue Lecture | |
5) | Concept of Friendship Lecture | |
6) | The Other Problem - Other Creatures and Us Raising Awareness for Nature and Environment Lecture | |
7) | The Problem of the Other and Levinas topic narration | |
8) | Midterm Exam | |
9) | Existentialism and two representatives of Existentialism: J.P. Sartre and A. Camus | |
10) | Humanism Lecture | |
11) | Concept of Death topic narration | |
12) | Death and Different Cultures topic narration | |
13) | Between Life and Death Lecture | |
14) | Philosophy and Today: Evaluation topic narration |
Course Notes / Textbooks: | Derste alınan notlar : “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer) / Course Notes / Textbooks “Ethics” (edited by David Cooper); “Ethics” (edited by Peter Singer). + Course Notes. |
References: | Platon “Sokrates’in Savunması”, Aristoteles “Nikomakhos’a Etik”, Pierre Hadot “Yaşam için Felsefe”, Alfred Weber “Felsefe Tarihi” |
Semester Requirements | Number of Activities | Level of Contribution |
Application | 2 | % 15 |
Midterms | 1 | % 35 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 3 | 39 |
Application | 2 | 17 | 34 |
Study Hours Out of Class | 13 | 3 | 39 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 116 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |