Week |
Subject |
Related Preparation |
2) |
Unit 1 Primi contatti, to greet, asking and saying the origin . Asking and telling age. Numbers from 0-30
Asking the origin , determinative articles “il” and “la” (the)
Verbs “to be and to have”, nationality adjectives. |
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3) |
Asking telephone numbers, address
Introduce oneself
Revision of the verbs “to be” and “to have”
There is/ there are |
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4) |
Revision
Irregular verbs |
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5) |
Unit 2 “ Me and others “ numbers 1 - 100. Asking how are you? Introducing people.
Professions. Say what languages you speak, where you live .
Verbs regulars (1. Group).Verbs irregulars “ to do, to stay”.
Indefinite articles (a book , an apple ecc.) |
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6) |
Demonstrative pronouns. Formal / informal situations. Presenting one’s self in accordance with the samples provided. Talking about the languages spoken. |
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7) |
Unit 3 “good appetite” introduction to vocabulary, dialogues at the restaurant. Read a menu, ordering, listening, video Verbs regulars
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|
8) |
Midterm Week |
|
9) |
Learning the days of the week and the months of the year. Asking the price and writing and acting dialogues set in a restaurant. Conjugating the regular and some irregular verbs which end in –ire in present tense. |
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10) |
Unit 4 “ Free time”, talking about free time, Verbs irregulars “ to go, to go out”, ), what, which, how much |
|
11) |
Time, video the psycological test
Adverbs of frequency, verb to like, personal taste |
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12) |
Unit 5 “ In hotel”Describe a room, a house.
Verbs to “ can”, “come”
Prepositions with articles.
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13) |
Problems in a hotel. House listings. Date, the months Cardinal numbers from 100, Ordinal numbers, how much, how many
Revision. Video “ In holiday”, caffè culturale “trip, receipt” |
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14) |
General review and exam preparation |
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14) |
General review and exam preparation |
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Course Notes / Textbooks: |
ITALIAN ESPRESSO 1 Gruppo Italiaidea/ Alma Edizioni, power point sunumlar , İtalyanca öğretmenin tarafından hazırlanan ek material.
ITALIAN ESPRESSO 1 Gruppo Italiaidea/ Alma Edizioni, power point presentations, booklet prepared by the Italian instructor. |
References: |
Verbissimo; Alma Edizioni,2003 İtalyan grameri ; Alma Edizioni,2004; Zanichelli,2007. Gerekli görüldüğünde birim tarafından hazırlanan ek materyaller.
Verbissimo; Alma Edizioni,2003 İtalyan grameri ; Alma Edizioni,2004; Zanichelli,2007; extra materials prepared by the department if necessary |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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