Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
|
Mode of Delivery: |
Face to face
|
Course Coordinator : |
Assist. Prof. BAHAR KÖSEOĞLU |
Course Lecturer(s): |
Prof. Dr. ÜMİT EROL
Assoc. Prof. HAKKI ÖZTÜRK
|
Recommended Optional Program Components: |
None |
Course Objectives: |
This is the second course of two consecutive corporate finance courses which aims to provide the student with the essential knowledge about how a firm decides about investments and how a firm manages its cash flows. This course will also ensure an understanding of relationship between financial theory and its practices. At the beginning of this course some basic concepts in corporate finance I, such as time value of money and financial valuation will be reviewed. More of the emphasis will be on financial ratios, CAPM, WACC, capital structure, capital budgeting and dividend policy. |
Week |
Subject |
Related Preparation |
1) |
Introduction
Course Schedule
Expectations
|
|
2) |
Financial Statements
Balance Sheet-Income Statement |
|
3) |
Financial Ratios |
|
4) |
Overview of Interest Rates,
Time Value of Money,
Financial Algebra |
|
5) |
Overview of financial valuation |
|
6) |
Capital Asset Pricing Model-(CAPM) |
|
7) |
Cost of Capital
Cost of Debt, Cost of Equity,
Cost Of Preferred Stock
|
|
8) |
Cost of Capital
Cost of Debt, Cost of Equity,
Cost Of Preferred Stock |
|
9) |
Midterm |
|
10) |
Capital Structure and Capital Structure Theories
Free Cash Flows |
|
11) |
The Essentials of Capital Budgeting
Investment Project Analysis and Evaluation
Cash Flow Analysis |
|
12) |
The Essentials of Capital Budgeting
Investment Project Analysis and Evaluation
Cash Flow Analysis |
|
13) |
Dividend Policy |
|
14) |
Review and Questions-Answers Session |
|
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
|
2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
|
8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
|
9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
|
10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
|
11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
|
12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
|