Week |
Subject |
Related Preparation |
1) |
Introduction to photography and basic principles.
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2) |
Introduction to darkroom, equipment, materials. |
Working on the assignments. |
3) |
Types of photographic film, basic film processing principles. Assignment I: Film processing.
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Working on the assignments.
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4) |
Printing techniques.
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Working on the assignments.
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5) |
Types of papers, paper development principles.
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Working on the assignments. |
6) |
Contrast in print, expressing one's own style. Assignment II: 5 prints.
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Working on the assignments. |
7) |
Safelight test.
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Working on the assignments.
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8) |
The relationship of film processing to film density.
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Working on the assignments.
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9) |
Characteristics of black & white print and examples from pioneer photographers. Assignment III: 5 prints.
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Working on the assignments. |
10) |
Exposing films according to subject matter and printing technique.
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Working on the assignments. |
11) |
Keeping prints and films safe, and preparing a portfolio.
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Working on the assignments.
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12) |
Light-meters and light metering techniques. Assignment IV: 5 prints on a given subject.
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Working on the assignments.
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13) |
Applying contrast filters, and using variable contrast values on a same print I.
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Working on the assignments.
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14) |
Applying contrast filters, and using variable contrast values on a same print II.
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Working on the assignments.
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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