POV3344 Fashion PhotographyBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV3344 Fashion Photography Spring 2 2 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor DELIZIA FLACCAVENTO
Recommended Optional Program Components: None
Course Objectives: This course aims at introducing the basic concepts of fashion photography.

Learning Outcomes

The students who have succeeded in this course;
1. Understand fashion photography genre within its historical context.
2. Identify different styles and types in fashion photography.
3. Analyze the agents of fashion industry that are related to photographic practices.
4. Develop techniques for working collaboratively with the agents of this specific industry.
5. Gain ability to practice fashion photography in studio and on location.
6. Show dexterity in the use of formal issues of fashion photography.
7. Analyze local needs of the local fashion market.

Course Content

It offers practices that combine fashion and photography in outdoor and studio shootings. And it provides basic information on the functioning of the fashion industry and major brands. All these topics will be studied with examples from all over the world. Digital workflow, lighting, styling, make-up and use of accessories will be introduced and exemplified by the works of notable fashion photographers.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Recent history of fashion photography. The relationship between advertising and fashion photography. Comparing the situation in Turkey and in the world. Documentary film screening: Richard Avedon.
2) Fashion photographers and brands in Turkey. Digital and printed examples. Working on the assignments.
3) The difference between the product and its image in fashion photography. Documentary film screening: Helmut Newton. Working on the assignments.
4) Assignment evaluation. Basic technical information. Using camera and equipment, lighting methods. Working on the assignments.
5) Assignment evaluation. The crew and the model in fashion photography. Styling, hair, make-up and composition. Working on the assignments.
6) Practice session in the studio. Working on the assignments.
7) System, history and technique in fashion. Digital retouch in Photoshop. Working on the assignments.
8) Assignment evaluation. Portrait in fashion photography. Documentary film screening: Annie Leibowitz. Working on the assignments.
9) Guest photographer. Working on the assignments.
10) Backstage and outdoor choices. Challenges, production and preparation. Working on the assignments.
11) Practice session in the outdoors. Working on the assignments.
12) Assignment evaluation. Documentary film screening: Masters of Photography. Working on the assignments.
13) Guest photographer and styler. Working on the assignments.
14) Discussion about final projects. Working on the final project.

Sources

Course Notes / Textbooks: Will be given weekly. And a reading list will be announced according to the student profile.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 4 % 30
Midterms 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 4 56
Study Hours Out of Class 13 3 39
Homework Assignments 4 8 32
Midterms 1 1 1
Final 1 1 1
Total Workload 129

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.