POV2525 Concept Development and VisualizationBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
POV2525 Concept Development and Visualization Spring 2 2 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Instructor ORHAN CEM ÇETİN
Course Lecturer(s): Instructor ORHAN CEM ÇETİN
Prof. Dr. HASAN KEMAL SUHER
Recommended Optional Program Components: None
Course Objectives: Course discussions, which will focus on visual arts, particularly photographic understanding and method, will also include the perspectives of psychology, sociology, anthropology, philosophy and aesthetics. The review of exhibitions and other related works, book reviews, photographic readings, oral performances and homework will enhance students’ knowledge.

Learning Outcomes

The students who have succeeded in this course;
1. Define the principles of creative thinking.
2. Recognize photographic language and its use in creative processes.
3. Describe the use of photographic language within different photographic genres.
4. Discuss the role of different agents in artistic and photographic practices.
5. Define the relation between photography and philosophy of art.
6. Identify the relation between photography and historical, social and cultural issues.

Course Content

In this course, students will learn how to develop their creativity that is the foundation of art production; how to use it in their photographic work through systematic study of well known pieces of arts.

For the perception and transformation of knowledge it into products, certain necessary practices of exploring artworks and visualization principles will assist to the students.

In this course, alongside contemporary and historical photographs, exemplary pieces in literature, painting and music will be analyzed. How the artists through his/her methods and thought processes produce the photograph in the most creative and unique matter will be discussed.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the principles of creative thinking.
2) Systematics of thought, principles of creativity, mind stimulation and production methods, photography and creation. Weekly readings will be assigned.
3) Relationality in arts. Reading, receiving, realizing and transforming the “essence” into image. Weekly readings will be assigned.
4) Reading photography and its principles. Artistic and technical structure of photography. Photography in relation with the history of photography. History of culture and art. Weekly readings will be assigned.
5) Production process of photograph. Signs and practices of signifying in photography. Photography and reality. Photography as proof. Photography in place of memory. Photography that demonstrates/ illuminates news. Weekly readings will be assigned.
6) Advertisement Photography. Photograph: Why Art! Weekly readings will be assigned.
7) Induction and deduction in creative photography. Photograph and the concept of time. Link between past and future: Photography. Weekly readings will be assigned.
8) Week 8: Different cultures’ approach to art Orientalism and geographical aspects. Weekly readings will be assigned.
9) Setting up a photograph. Creative thought and sharing it with the society. Weekly readings will be assigned.
10) From perception to theory. Weekly readings will be assigned.
11) Fundamentals of composing. Readings of symbols and photographic references. Weekly readings will be assigned.
12) Digitalization. Weekly readings will be assigned.
13) Philosophy and aesthetics of photography. Photography and anthropology. Weekly readings will be assigned.
14) Creative thinking. Photography as media. Photography as a special language. Weekly readings will be assigned.

Sources

Course Notes / Textbooks: Will be provided via the course management system.
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 2 % 30
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 4 14 56
Study Hours Out of Class 13 4 52
Homework Assignments 3 10 30
Midterms 1 1 1
Final 1 1 1
Total Workload 140

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.