Week |
Subject |
Related Preparation |
1) |
Software Project Lifecycle
Software Engineering Methods
User centered design in project lifecycle |
|
2) |
Performance Testing
Effectiveness
Assignment(VI): Conduct performance tests and prepare data for evaluation
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|
2) |
Functionality vs. Usability
What is beyond usability
|
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3) |
Review of UCD methods for planning ICT projects
Case study for Persona Method
Case study for Analyzing Context
Assignment(I) for Competitor Analysis
|
|
4) |
Presentation of Competitor Analysis Assignments |
|
5) |
Review of UCD methods for Requirement Analysis in ICT projects
Assignment(II) for Contextual Inquiry
|
|
6) |
Case study for analyzing contextual inquiry
Affinity diagramming
Task analysis
|
|
7) |
Exploring design guidelines
Assignment(III) for Paper prototyping |
|
8) |
Evaluation of paper prototypes
Wizard of Oz
|
|
9) |
Design patterns
Review of UCD methods for implemantation in ICT projects
|
|
10) |
Review of UCD methods Test & Measure methods for user
Assignment(IV): Usability questionnaires
|
|
11) |
Performance Testing
Efficiency
Assignment(V): Preparing a scenario for performance testing
|
|
13) |
Presentation of performance tests
Diagnostic evaluation
|
|
14) |
Usabilty vs. User Expeirence
How to promote usability in an organisation?
|
|
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
|
4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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