DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
IB4632 | International Business | Spring | 3 | 0 | 3 | 7 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assoc. Prof. AYLA ESEN |
Course Lecturer(s): |
Assoc. Prof. AYLA ESEN |
Recommended Optional Program Components: | None |
Course Objectives: | In today’s competitive business environment where companies operate in a more integrated global economy, effective management of international operations stands as one of the key success factors. Even those entities who do not directly engage in international business are influenced by international events and by the business activities of their foreign competitors. Therefore, it is essential for any global player to develop a sound knowledge about the international business systems and dynamics of doing business abroad. For this end, this course provides students with basic knowledge regarding the economic, political, and cultural dimensions of international business and modes and strategies of foreign market entry. Major themes addressed include globalization, differences in the socio-economic, political, and cultural environments of international business, cross-national cooperation and agreements, methods of entering global markets and global strategies, and the organization/management of international business. |
The students who have succeeded in this course; Upon successful completion of this course, students will be able to: 1. Discuss how globalization and international business affect each other. 2. Explain how the economic, political/legal, and cultural environments affect international business operations. 3. Explain the basics of strategy and organization in an international firm. 4. Profile different types of entry modes and strategies firms use in international business. |
1st Week: Introduction. 2nd Week: Globalization 3rd Week: National Differences in Political Economy 4th Week: Differences in Culture 5th Week: Political Economy of International Trade 6th Week: Foreign Direct Investment 7th Week: Regional Economic Integration 8th Week: Midterm 9th Week: The Strategy of International Business 10th Week: Entering Foreign Markets 11th Week: Global Production, Outsourcing and Logistics 12th Week: Global Marketing and R&D 13th Week: Global Human Resource Management 14th Week: General review and wrap-up. |
Week | Subject | Related Preparation |
1) | 1st Week: Course Introduction | Review syllabus on Itslearning |
2) | 2nd Week: Topic 1. What Is International Business? | Review textbook Chapter 1 |
3) | 3rd Week: Topic 2. Globalization of Markets and Internationalization of the Firm | Review textbook Chapter 2 |
4) | 4th Week: Topic 3.The Cultural Environment of International Business | Review textbook Chapter 3 |
5) | 5th Week: Topic 4. Political and Legal Systems in National Environments | Review textbook Chapter 6 |
6) | 6th Week: Topic 5. Understanding Emerging Markets | Review textbook Chapter 8 |
7) | Topic 6. Strategy and Organization in the International Firm | Review textbook Chapter 12 |
8) | 8th Week: Mid-term Exam | Review Chapters 1-5 to study for midterm exam |
9) | 9th Week:Spring Break Week (no class) | |
10) | 10th Week: Topic 7. Exporting and Global Sourcing | Review textbook Chapter 13 |
11) | 11th Week: Topic 8. FDI, Collaborative Ventures, Licencing, Franchising | Review textbook Chapters 14 and 15 |
12) | 12th Week: Topic 9. Marketing in the Global Firm | Review textbook Chapter 16 |
13) | 13th Week:Group Project Presentations | May 9, for Section 1 May 6, for Section 2 |
14) | 14th Week: Group Project Presentations |
Course Notes / Textbooks: | Global Business Today (2011) Charles W. L. Hill, 8th ed., McGraw-Hill. |
References: | Textbook: Cavusgil, S.T., Knight, G. and Reisenberger, J. (2020). International Business: The New Realities. 5th Edition. Pearson. Supplementary Material: Daniels, J., Radebaugh, L.H. and Sullivan, D. (2019). International Business. 16th Edition. Pearson. International Management (2000) Paul W. Beamish, Allen J. Morrison, Philiph M. Rosenzweig and Andrew C. Inkpen, Mc-Graw Hill. Transnational Management (1995) Christopher A. Bartlett and Sumantra Ghoshal, 2nd edition, Mc-Graw Hill. Managing Across Borders: The Transnational Solution (1998) Christopher A. Bartlett and Sumantra Ghoshal, 2nd edition, Harvard Business School Press. |
Semester Requirements | Number of Activities | Level of Contribution |
Project | 1 | % 20 |
Midterms | 1 | % 30 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 30 | |
PERCENTAGE OF FINAL WORK | % 70 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 14 | 40 |
Study Hours Out of Class | 15 | 120 |
Quizzes | 3 | 3 |
Midterms | 1 | 2 |
Final | 1 | 2 |
Total Workload | 167 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |