IB4323 Special Topics in Cross Cultural ManagementBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IB4323 Special Topics in Cross Cultural Management Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assoc. Prof. AYLA ESEN
Course Lecturer(s): Assoc. Prof. AYLA ESEN
Recommended Optional Program Components: None
Course Objectives: Effective training and exposure to cultural differences around the world can help employees learn to be more
successful in a variety of business settings. The increase in both diversity and globalization in business require that
employees, especially managers, develop cross-cultural competence to work effectively in international
assignments, on cross-cultural teams, with increasingly diverse customers and clients, and to effectively compete
or collaborate with competitors, suppliers, partners, and relevant stakeholders, such as governments and other public
bodies.

Learning Outcomes

The students who have succeeded in this course;
1. Understand how people, groups, organizations, and societies become infused with culture.
2. Define one’s own culture and the differences from own versus other cultures from an analytical and
conceptual perspective.
3. Analyze the impact of culture on decision making, leadership and motivation.
4. Identify how cultural diversity affects organizations and leaders.
5. Understand the dynamics of cultural change.

Course Content

Describing culture, comparing cultures, how culture works, cross-cultural decision-making, managingcultural change, multicultural work groups and teams, cultural perspectives on leadership,motivation, and structure

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Course Introduction None
2) No face-to-face class (due to lecturer's workshop participation) Online learning from weekly reading material on Itslearning
3) Describing Culture Review https://www.hofstede- insights.com/country- comparison/
4) Comparing Culture Review https://www.hofstede- insights.com/country-
5) Comparing Culture (cont’d)
6) How Culture Works Review https://www.academia.edu/ 6535102/Three_Stories_on _Cultural_Biases
7) Cross-cultural Decision Making and Cultural Dilemmas
8) Midterm Exam None
9) Managing Cultural Change
10) Multicultural Work Groups and Teams Review https://www.rw-3.com/blog/4-benefits-of-global-virtual-teams-and-4-challenges
11) Cultural Perspectives on Leadership, Motivation, Structure
12) Group Project Presentations
13) Group Project Presentations
14) Group Project Presentations and Course Wrap-up

Sources

Course Notes / Textbooks:
References: Textbooks:
 Browaeys, M-J. and Price, R. (2019). Understanding Cross-Cultural Management, 4th Edition. Pearson.
 Thomas, D. C., & Inkson, K. (2021). Cross-Cultural Management. SAGE Publications, Inc. (US).

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 2 % 25
Project 1 % 15
Midterms 1 % 20
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 45
PERCENTAGE OF FINAL WORK % 55
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 18 3 54
Project 1 30 30
Homework Assignments 2 15 30
Midterms 1 3 3
Final 1 3 3
Total Workload 162

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
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