IF4420 Mergers and AcquisitionsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IF4420 Mergers and Acquisitions Spring 3 0 3 9
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Assist. Prof. BAHAR KÖSEOĞLU
Course Lecturer(s): Assist. Prof. UMUT UĞURLU
Prof. Dr. İPEK ALTINBAŞAK FARİNA
Recommended Optional Program Components: None
Course Objectives: The course is divided into two discrete sections: (1) developing an in-depth understanding of how and when to apply the appropriate tools and skills to successfully complete an M&A transaction and (2) the application of what has been learned to solving “real” world M&A problems. All major elements of the acquisition process will be discussed in the context of a logical process.

Learning Outcomes

The students who have succeeded in this course;
The student who have succeeded in this course;
I. will have a thorough knowledge of the value drivers of a company
II. will be able to assess a company within the context of its competitive advantage and the industry it operates in
III. will learn the process of M&A of a company
IV. will know the difference of the M&A process from the buyer or seller perspectives
V. will be able to do basic company valuation
VI. have an insight to the participants of the M&A process, negotiation process and the legal documents involved in M&A process.

Course Content

Valuation, valuation techniques, M&A process, Negotiations

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Course Overview
2) Introduction to M&A
3) The M&A Process
4) Firm Valuation: Risk Premiums, Cost of Debt and Equity, WACC
5) Firm Valuation: Estimating Cash Flows and Growth Rates
6) Firm Valuation: Free Cash Flow to Equity & Free Cash Flow to Firm Discount Models
7) Valuation in Mergers & Acquisitons
8) Valuation in Mergers & Acquisitons
9) Deal Structuring
10) Private Equity & Leveraged Buyouts
11) The Corporate Takeover Market
12) Presentations
13) Presentations
14) Presentations

Sources

Course Notes / Textbooks: Mergers, Acquisitions and Other Restructuring Activities (DePamphilis, D. M., 10th ed., Elsevier/Academic Press, 2019, ISBN: 9780128150757)
Investment Valuation: Tools and Techniques for Determining the Value of Any Asset (Damodaran, A., 3rd ed., Wiley, 2012, ISBN: 9781118011522)

References: Mergers, Acquisitions and Other Restructuring Activities (DePamphilis, D. M., 10th ed., Elsevier/Academic Press, 2019, ISBN: 9780128150757)
Investment Valuation: Tools and Techniques for Determining the Value of Any Asset (Damodaran, A., 3rd ed., Wiley, 2012, ISBN: 9781118011522)

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Project 1 % 45
Final 1 % 55
Total % 100
PERCENTAGE OF SEMESTER WORK % 0
PERCENTAGE OF FINAL WORK % 100
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 4 56
Homework Assignments 1 35 35
Midterms 1 40 40
Final 1 45 45
Total Workload 218

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.