DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
IF1512 | Introduction to Finance | Spring | 3 | 0 | 3 | 8 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. BAHAR KÖSEOĞLU |
Course Lecturer(s): |
Prof. Dr. NİYAZİ BERK |
Recommended Optional Program Components: | None |
Course Objectives: | The aim of this course is to provide a firm background about the essentials of corporate finance. This course describes the basic concept and practical applications of Finance theory. The course provides a working knowledge of the tools and analytical conventions used in the practice of corporate finance. The emphasis is on establishing an understanding of the basic elements of financial theory to be used in the application of analytical reasoning to financial management problems. The course is a self-study format aided by presentations, notes, and example problems. The topics will be explained based on problem-solving and are discussed each week during the semester. |
The students who have succeeded in this course; At the end of the course, you will be able to: 1-describe and explain the concept finance and financial management, 2-explain the role, function responsibilities of financial managers, 3-determine the value of the cmpany based on the financial statements and cash flow. 4-compute the value of common stock and- firm on examples, 5-apply discounted cash- flow, 6-determine the methods used in capital budgeting, 7-demonstrate the value of intangible assets and 8-learn special finance techniques. |
organization of a firm, principal agent problem, financial markets work, financial markets and institutions, time value of money, pricing |
Week | Subject | Related Preparation |
1) | Financial Environment: Concepts and Principles | |
2) | Financial Environment: Concepts and Principles | |
3) | Financial Statement | |
4) | Financial Statement Analysis | |
5) | Time value of money | |
6) | Securities and Valuation | |
7) | Introduction to capital budgeting | |
8) | Midterm | |
9) | Capital Budgeting | |
10) | Cost of Capital | |
11) | Short-and Long term capital management | |
12) | Assignment | |
13) | Assignment | |
14) | Special Topics in Finance |
Course Notes / Textbooks: | Ross-Westerfield-Jordan, Essentials of Corporate Finance, McGraw-Hill Publication. |
References: | Other Readings Brealey-Myers, Fundamentals of corporate Finance James C. Van Horne-John M. Wachowicz, Fundamentals of Financial Management, 13th edition, Prentice Hall. Berk, N. Finansal Yönetim, 13. baskı., Türkmen yayınevi, İstanbul, 2020. |
Semester Requirements | Number of Activities | Level of Contribution |
Homework Assignments | 1 | % 20 |
Midterms | 1 | % 40 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Homework Assignments | 1 | 30 | 30 |
Midterms | 1 | 40 | 40 |
Final | 1 | 40 | 40 |
Total Workload | 152 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |