IF1512 Introduction to FinanceBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
IF1512 Introduction to Finance Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi BAHAR KÖSEOĞLU
Course Lecturer(s): Prof. Dr. NİYAZİ BERK
Recommended Optional Program Components: None
Course Objectives: This is the first course in finance in the department of international finance. This course aims to provide a fundamental background for the future finance courses. This course is an introduction to capital markets and corporate finance. The objective is to introduce the student to basic concepts of financial management of a corporation and capital markets. Upon completion of this course, the student is expected to learn the major concepts of finance and most importantly to think logically and systematically in financial terms.

Learning Outcomes

The students who have succeeded in this course;
I.to be able to learn organization of a firm.
to be able to identify shareholder wealth maximization, principal agent problem
II.to be able to understand how financial markets work
III.to be able to establish basic concepts of financial markets and institutions
IV.to be able to learn time value of money, present value and future value.
V. to be able to understand how securities are priced in financial markets.
VI.to be able to learn the major concepts of finance

Course Content

organization of a firm, principal agent problem, financial markets work, financial markets and institutions, time value of money, pricing

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Types of Business Entity, Organization of Corporate Firm, The Role of Financial Management, Financial Management Decisions
2) The Goals of the Firm, Profit Maximization and Shareholder Wealth Maximization, Principal-agent Problem, Agency Costs, Asymmetry of Information, Shareholder, Stakeholder.
3) Financial Environment: Markets, Institutions, and Interest Rates
4) Financial System, Capital Markets, Money Markets, Primary versus Secondary Markets, Financial Institutions, Financial Instruments.
5) Basic Financial Statements of a Firm: Balance Sheet Identity, Assets, Liabilities, Equity
6) Overview of Income Statement, Concepts of EBIT and Net Profit.
7) Interest Rates, Real versus Nominal Rates, Simple Interest Rates, Compunded Interest Rates.
8) Time Value of Money, Opprtunity Cost, Present and Future Value
9) Annuity and Perpetuity, Compounding, Concepts of Risk, Rate of Return and Discount Factor.
10) More on Annuity and Perpetuity, Annuity Tables, Finding the Number of Periods.
11) Characteristics of Bills, How Bills are Bought and Sold, The Valuation of Bills
12) Features of Bonds, How Bonds are Bought and Sold, Pricing of Bonds. The Relationship Between Bond Prices and Interest Rates.
13) Characteristics of Stocks, Capital Gain, Dividend Gain, Common Stocks, Preferred Stocks.
14) How Common Stocks Are Traded, Logic Behind The Pricing of Stocks, Capitalization Rate.

Sources

Course Notes / Textbooks: Essentials of Corporate Finance by Ross, Westerfield and Jordan, Sixth Edition.
References: Mevcut değil

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 1 % 10
Midterms 2 % 40
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Homework Assignments 1 30 30
Midterms 2 40 80
Final 1 40 40
Total Workload 192

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.