Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Prof. Dr. ELİF OKAN |
Recommended Optional Program Components: |
None |
Course Objectives: |
Our lives are governed by organizations in almost all aspects. From birth to different levels of education and work, we find ourselves in many organizational contexts. Among the reasons for the presence of many organizations in our daily lives are they provide order in the larger society and act as places to help people achieve their goals when they cannot or do not want to achieve them alone. So, it is possible to define an organization as a group of people (and systems) oriented towards a common goal.
Organizations sustain their lives through management, which can be defined as the art and science of helping people achieve their goals together. Managers determine the direction for the organization and how the goals are to be realized. More formally, managers formulate and implement strategies at all levels within an organization. While managing organizations, they need to address the behavioral dynamics within an organization. This course aims at these dynamics, which concern the individuals, practices, processes and structure. The content, readings and activities we engage in will help you better understand the elements of organizational life, and how to effectively contribute to the organizations you join. |
Week |
Subject |
Related Preparation |
1) |
Introduction to the course |
Overview of the syllabus
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2) |
What is Organizational Behavior?
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Robbins: Chapter 1 |
3) |
Job Performance and Organizational Attitudes
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Robbins: Chapter 3
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4) |
Personality, Individual & Cultural Values |
Robbins: Chapter 4 |
5) |
Perception, Learning and Decision Making |
Robbins: Chapter 5 |
6) |
Motivation Concepts and Applications |
Robbins: Chapters 7 & 8 |
7) |
Managing Groups and Teams |
Robbins: Chapters 9 & 10 |
8) |
Leadership |
Robbins: Chapter 13 |
9) |
Organizational Culture |
Robbins: Chapter 15 |
10) |
Organizational Culture |
Robbins: Chapter 15
Progress report submissions via Itslearning |
11) |
Organizational Change and Stress Management |
Robbins: Chapter 17 |
12) |
Quiz |
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13) |
Group Presentations |
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14) |
Group Presentations |
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Course Notes / Textbooks: |
Robbins, S. P. and Judge, T. A. (2019). Organizational Behavior, 18th Edition (Global Edition), Pearson Education. |
References: |
Colquitt, J., Lepine, J. and Wesson, M. (2016). Organizational Behavior: Improving Performance and Commitment in the Workplace, 5th edition. McGraw-Hill/Irwin.
Periodicals including New York Times, The Economist, Bloomberg, Financial Times, etc…
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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