DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
BA3211 | Human Resources Management | Spring | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. ELİF OKAN |
Recommended Optional Program Components: | None |
Course Objectives: | The goal of this course is to provide student with an appreciation on the strategic importance of Human Resource Management in highly competitive business environments; an awareness about the respective roles that Executives and Human Resource Specialists should play in managing human assets of organizations. The course also enables the students to ask critical questions on effective strategic Resource Management concerns/issues so that meaningful research could be conducted and meaningful contributions could be made in the area of HRM and strategic management of companies. The course focuses on topics such as HR functions such as planning and effective recruitment and selection, training and development, performance management, compensation management, and management of labor relations. Rigorous current research articles and cases on HRM will be covered throughout the semester. |
The students who have succeeded in this course; The students who have succeeded in this course; 1. Evaluate the functions of human resource management and its role within organizations. 2. Be knowledgeable about current issues related to recruitment and selection processes. 3. Understand the applications of current technologies (such as artificial intelligence, information processing, and digital tools) in recruitment, employee data collection, and market research. 4. Have expertise in employee training, performance evaluation, compensation, employee satisfaction, workplace safety, and business ethics. 5. Assess the ability to develop HR strategies that align with business objectives and conduct workforce planning. |
Human Resources Management course addresses the processes and strategies related to human resources in organizations. This course covers topics such as recruitment, training and development, performance management, and employee relations. Students will gain skills in developing and implementing effective human resources policies. |
Week | Subject | Related Preparation |
1) | Chapter 1-Orientation Introduction to HRM | |
2) | Chapter 1-Introduction to HRM Discussion and questions sections | |
3) | Chapter 3- Human Resource Management Strategy and Analysis | |
4) | Chapter 4- Job Analysis and the Talent Management Process | Job analysis examples Group activity 1 Working in groups, prepare a job specification for a customer service rep. and bank manager/ compare differences. |
5) | Guest Speaker- Human Resource Manager Topic Current practices in HRM | |
6) | Chapter 5- Personnel Planning and Recruiting | Group activity 2 Application case: Talent management |
7) | Chapter 6 -Employee Testing and Selection | |
8) | Midterm Exam | |
9) | Chapter 8- Training and Developing Employees Chapter 9- Performance Management and Appraisal | |
10) | Chapter 12, 13 Compensation --Establishing Strategic Pay Plans --Benefits and Services | |
11) | Chapter 14 -17 Enrichment --Building positive employee relations Managing Global HR | |
12) | Presentations | |
13) | Presentations | |
14) | Guest Speaker, AI and HRM Presentations |
Course Notes / Textbooks: | Dessler, G. (2017), Human Resource Management, (Ed. 15), NJ: Pearson Education, Inc. |
References: | Additional readings and/or list of readings, cases will be distributed in class. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 13 | % 20 |
Quizzes | 5 | % 10 |
Homework Assignments | 13 | % 10 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Workload |
Course Hours | 13 | 39 |
Study Hours Out of Class | 14 | 54 |
Homework Assignments | 13 | 13 |
Quizzes | 5 | 15 |
Midterms | 1 | 2 |
Final | 1 | 2 |
Total Workload | 125 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |