MAT2062 Differential EquationsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
MAT2062 Differential Equations Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi GÜLSEMAY YİĞİT
Course Lecturer(s): Prof. Dr. NAFİZ ARICA
Recommended Optional Program Components: None
Course Objectives: This course covers the fundamental concepts of an introductory level of elementary differential equations with basic concepts, theory, solution methods and applications. Main goal is to develop the basics of modeling at an introductory level and connect this step to the theoretical and methodological resource of mathematics.

Learning Outcomes

The students who have succeeded in this course;
1. Classify differential equations and determine the existence and uniqueness of solutions of Initial Value Problems
2. Solve first order separable and linear differential equations
3. Use substitution methods to solve homogeneous and Bernoulli equations
4. Solve exact differential equations
5. Solve the higher order linear homogeneous and nonhomogeneous differential equations
6. Solve the systems of linear differential equations
7. Solve differential equations by using Laplace transform method

Course Content

In this course basic concepts of elementary differential equations will be covered. The solution techniques for the different types of first order differential equations will be given and the solution methods will be taught. The higher order linear differential equations and solution methods will be discussed. The systems of linear equations will be covered with different techniques. Finally, the Laplace Transform method will be taught to solve linear differential equations.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Classification of differential equations, Explicit solution, implicit solution, Initial Value Problems, Integrals as General and Particular Solutions.
2) Existence and Uniqueness of Solution. Separable Differential Equations.
3) First Order Linear Differential Equations.
4) Substitutions methods. Homogeneous Differential Equations. Bernoulli Differential Equations.
5) Exact Differential Equations.
6) Population models. Reducible second order equations.
7) Theory of Higher Order Linear Differential Equations, Existence and Uniqueness Theorem, Linear Dependence and Independence, Representation of Solutions for Homogeneous and Nonhomogeneous Cases.
8) Homogeneous Linear Equations with Constant Coefficients. Euler Equations.
9) Solution of Nonhomogeneous Linear Differential Equations. Method of Undetermined Coefficients.
10) Solution of Nonhomogeneous Linear Differential Equations. Method of Variation of Parameters.
11) Theory of Systems of Linear Differential Equations.
12) The Eigenvalue Method for Systems of Linear Differential Equations.
13) Laplace Transforms: Definition of the Laplace Transform, Properties of the Laplace Transform. Inverse Laplace Transform.
14) Solution of Differential Equations by using Laplace Transform.

Sources

Course Notes / Textbooks: Differential Equations with Boundary Value Problems by C. Henry Edwards & D. E.Penney, sixth edition

References: Introduction to Ordinary Differential Equations” by Shepley L. Ross. Fourth Edition, John Wiley and Sons.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 2 % 20
Midterms 1 % 35
Final 1 % 45
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.