GEP0417 Spanish IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0417 Spanish I Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: İspanyolca
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Recommended Optional Program Components: None
Course Objectives: Teaching the Spanish language to students at the A1.1 level.

Learning Outcomes

The students who have succeeded in this course;
At the end of the course, you will be able to:

1.Being able to briefly introduce yourself.
2.Being able to briefly introduce the people around you.
3.Being able to express what you want when you go somewhere and briefly communicate with the other person.
4.Being able to talk about colors, numbers, and the place you live.
5.Being able to engage in a dialogue in a store.

Course Content

The purpose of this topic is to present the student as an Introduction or Exploration as a Core User within the scope of the Common European Framework of Reference.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) • Introduction to the Course. • Greeting, introduction, and farewell • Pronunciation and simple questions and answers used to get to know the person you are talking to. • Students learn greeting and introduction phrases through repetition and dialogue. • Students learn by hearing and pronouncing sounds.
2) • Personal Pronouns • Meet • Personal Information • Alphabet • Learning the sounds of the language through listening and pronunciation.
3) • Professions, countries and nationalities. • Gender (Masculine, feminine), Singular, plural. • Verbs: The verb to be called, to have, and to be. • Teaching verb conjugations through repetition, simple sentences and exercises.
4) • Numbers (0-100) • Verbs: The verb to be called, to have, and to be. • Present Tense regular verb conjugations. • Teaching verb conjugations through repetition, simple sentences and exercises. • Learning numbers with the Kahoot game.
5) • Aula Internacional Plus -2nd unit • Conjugation and usage of the verb to want • Definite, indefinite preposition (el, la, los, las) • Using the verb to want and teaching definite and indefinite prepositions with exercises.
6) • Regular verbs in present tense (-ar, -er, -ir) • Usage of why, for and because. • Teaching verb conjugations through repetition, simple sentences and exercises.
7) • Regular verbs in present tense (-ar, -er, -ir) • Usage of why, for and because. • Leisure activities • General repetition • Teaching verb conjugations through repetition, simple sentences and exercises.
8) MIDTERM EXAM WEEK
9) • Aula Internacional Plus -3rd unit • Conjugation of the verbs to be, to have and to exist and the difference between them. • Teaching verb conjugations through repetition, simple sentences and exercises.
10) • Conjugation of the verbs to be, to have and to exist and the difference between them. • Differences between Muy /mucho /mucha /muchos /muchas. • Teaching verb conjugations through repetition, simple sentences and exercises.
11) • Question patterns • Weather • Teaching the weather with exercises and kahoot.
12) • Aula Internacional Plus -4th unit • Verb conjugation “to wear” • “I should” pattern • Colors • Demonstrative adjectives • Watching videos about clothes in Spanish • Playing games about colors. • Solving exercises related to demonstrative adjectives.
13) • Engaging in dialogue in a store • Vocabulary: Clothing • Numbers • Students can create interactive dialogues in the classroom. • Learning numbers through Kahoot.
14) • Use and conjugation of irregular verbs to prefer, to go. • Should, -ought structure. • General repetition • Teaching verb conjugations through repetition, simple sentences and exercises.

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Homework Assignments 2 % 20
Midterms 1 % 30
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Homework Assignments 4 10 40
Midterms 1 8 8
Final 1 10 10
Total Workload 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.