DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
GEP0415 | Russian I | Fall | 3 | 0 | 3 | 5 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | GE-Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | |
Course Coordinator : | Dr. BURCU ALARSLAN ULUDAŞ |
Course Lecturer(s): |
Instructor CANAN GUTUL Instructor TUĞBA AKSU |
Recommended Optional Program Components: | none |
Course Objectives: | The purpose of this lesson is to learn the Russian Alphabet. Learning basic grammatical structures. To gain basic reading, listening, writing and speaking skills in Russian. |
The students who have succeeded in this course; 1. RUSSIAN You will be able to introduce yourself and your family. 2. You will learn BASIC RUSSIAN grammar rules. 3. You will learn Russian words, verbs and pronouns. 4. You will learn the correct pronunciation rules and emphasis. 5. You will learn Russian greetings, introductions, farewells and basic question patterns. 6. You will be able to distinguish between masculine, feminine and neuter in Russian. 7. You will be able to make plurals in Russian. 8. We will analyze the grammar rules we have learned in the text and in short videos. 9. You will gain Russian reading, listening, speaking and writing skills. 10. We will watch Russian content (songs, short videos, etc.) and talk about the videos we watch. Language develops as we speak. 11. You will gain dictation skills. 12. Your Russian vocabulary will increase and you will have laid a good foundation. |
Topics will take into account the requirements of the Test of Russian as a Foreign Language (TORFL Elementary level) for beginners in Russian and also the recommendations and guidelines of the Common European Framework of Reference for Languages. This is reflected in the course teaching material, Road to Russia I. Various types of authentic materials will be used along with the main textbook to achieve the course aims. Cultural material and activities will expose students to various aspects of Russian life as well as motivate them and facilitate their progress in learning the language. |
Week | Subject | Related Preparation |
1) | RUSSIAN ALPHABET | |
2) | RUSSIAN ALPHABET Phonetic studies ALPHABET REPEAT, PHONETIC STUDIES WRITING ONE-SYLLABLE WORDS, READING ONE-SYLLABLE WORDS 1.Д /Зh a question word Кто (Кто это?). | 1.Д /З |
3) | 0-10 numbers Daily Greeting phrases Introduction to basic stress and grammar rules (types of nouns) new words Who's this? What's this? This is Anna. This house. MASCULINE, FEMALE, NEUTRAL nouns | 2.Д/З |
4) | Personal Pronouns, Case adverbs, Questions (Where? How?), Types of nouns, repetition and practice, new words Add their gender next to the given names. Write (masculine, feminine, neuter) Где бабабушка? That's it. Где Anton? Он там .ial. | 3.Д/ З |
5) | Possessive Pronouns, new words PHONETIC AND DICTION STUDY Possessive pronouns table Мой моя моё How much time has it taken? So what? У МЕНЯ ЕСТЬ …….. (Masculine, feminine and neuter possessive pronouns,) | 4.Д/З |
6) | ЧЕЙ?ЧЬЯ?ЧЬЁ?WHOSE? QUESTIONS, possessive pronouns in all forms new words PHONETIC AND DICTION STUDY EXERCISES Твой твоя твоё How it works Ваш ваша ваше Его её их How many times? | 5.Д/ З |
7) | INTRODUCTION TO PLURAL AND VERB ИЗУЧАТЬ РАБОТАТЬ ДЕЛАТЬ PLURAL MASCULINE AND FEMALE NOUNS (RULES AND EXCEPTIONS) To learn, To work, Making sentences with verbs to do in present and present tense) | 6.Д/ З |
8) | 1.QUİZ ONLİNE 12.11.2024 | out of 100 |
9) | 1.Quiz analysis (feedback).Plural forms of neuter nouns and exceptions New verbs (ИГРАТЬ, ГУЛЯТЬ, КУШАТЬ) POSITIVE NEGATIVE QUESTION PATTERNS AND ANSWERS Phonetic and dictation exercises Text and dialogue readings EXERCISES ТЫ КУШАЕШЬ СУП? ТЫ КУШАЕШЬ САЛАТ? | 7.Д /З |
10) | Plural question and all forms of possessive pronouns ОТДЫХАТЬ ЧИТАТЬ ПОНИМАТЬ Dictation study Чьи ? More information ТЫ ЧИТАЕШЬ ЖУРАЛ? What happened? What is it about? What is it about? | 8. Д /З |
11) | Professions, new words, new verbs Issues 11- 20. COMPOSITION WORK ON THE THEME OF Я и МОИ ДРУЗЬЯ | 9.Д/З |
12) | 2.QUİZ ONLİNE 10.12.2024 | out of 100 |
13) | 10. Course oral exam texts 2. Quiz analysis (feedback) PREPARATION FOR THE FINAL EXERCISES | 10.Д /З |
14) | ORAL EXAM 24.12.2024 (READING and SPEAKING |
Course Notes / Textbooks: | Дорога в Россию 1 ve hocanın ders gereçleri (tüm ders kaynakları itslearningte kaynaklar kısmında mevcut) |
References: | Course materials 1 and the instructor's course materials (all course resources are available in itslearningte resources section) |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 2 | % 20 |
Homework Assignments | 3 | % 10 |
Presentation | 1 | % 10 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Application | 1 | 3 | 3 |
Study Hours Out of Class | 7 | 1 | 7 |
Quizzes | 3 | 6 | 18 |
Midterms | 1 | 10 | 10 |
Final | 1 | 20 | 20 |
Total Workload | 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |