Week |
Subject |
Related Preparation |
1) |
Introduction to the course: Guidelines, Syllabus, and Materials
Alphabet
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2) |
*Giriiş
almanca diline
* “in”,”aus” edatları
*W-Soruları (“Wie”,”Wo,”Woher”)
*sein / wohnen
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3) |
*Ülkeler
*Diller
*Sayılar
* “Sein” fiili
* Fiillerin çekimi |
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4) |
*Hobbies
*Weekdays
*Verbs and personalpronouns (er,sie,es)
*der-die –das
*Yes/ No Questions
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5) |
*Freunde,Kollegen
*Maritual status und ich
* Verbs and personalpronouns
QUIZ 1
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6) |
*Freunde Kollegen und ich
*Pluralform
*haben
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7) |
*Freunde Kollegen
und ich
*Indefinite Articles
*Negativ Article
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8) |
*In der Stadt
*Imperativ mit Sie
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9) |
*Guten
Appettit
*Position in a sentence
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10) |
Times; separable verbs; adverbs of time: am, um, von ... bis; Subject: My day / speaking: Opening hours |
Lektion 5 |
11) |
*Guten
Appetit
*The Verb “mögen”
QUIZ 2
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12) |
Nominative and accusative form of definite article; verb conjugation: nehmen / subject: Spare time / speaking: Weather condition |
Lektion 6 |
12) |
Revision |
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13) |
Ja/nein/doch; verb conjugation: möchten, lesen, treffen, fahren, schlafen |
Lektion 6 |
13) |
Revision |
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14) |
Revision |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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