Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. DİMİTAR ASENOV SIMEONOV |
Course Lecturer(s): |
Assist. Prof. DİMİTAR ASENOV SIMEONOV
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Recommended Optional Program Components: |
Optional Course Materials: videos, games, etc. |
Course Objectives: |
The course is about firms in markets. It focuses on firm behavior in imperfectly competitive markets. It analyzes the acquisition and use of market power by firms, strategic interactions among firms, and the role of government competition policy. During the course we will approach this subject from both theoretical and applied perspectives. |
Week |
Subject |
Related Preparation |
1) |
Introduction |
PEPALL et al., Ch.1 |
2) |
Basic microeconomics |
PEPALL et al., Ch.2 |
3) |
Market Structure & Market Power |
PEPALL et al., Ch.3 |
4) |
Technology & Costs |
PEPALL et al., Ch.4 |
5) |
Price Discrimination & Monopoly |
PEPALL et al., Ch.5,6 |
6) |
Product Variety & Quality under Monopoly |
PEPALL et al., Ch.7 |
7) |
Commodity Bundling & Tie-in Sales |
PEPALL et al., Ch.8 |
8) |
Midterm Exam |
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9) |
Static Games: Quantity v. Price Competition |
PEPALL et al., Ch.8 & 9 |
10) |
Dynamic Games: First & Second Movers |
PEPALL et al., Ch.11 |
11) |
Entry Deterrence & Predation |
PEPALL et al., Ch.12,13 |
12) |
Price Fixing & Repeated Games |
PEPALL et al., Ch.14 |
13) |
Horizontal Mergers |
PEPALL et al., Ch.16 |
14) |
Vertical & Conglomerate Mergers |
PEPALL et al., Ch.17 |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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