Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assoc. Prof. ÇAĞLAR YURTSEVEN |
Course Lecturer(s): |
Prof. Dr. NECİP ÇAKIR
Assoc. Prof. ÇAĞLAR YURTSEVEN
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Recommended Optional Program Components: |
None |
Course Objectives: |
Introduction to Economics-I is an introductory level course that covers topics such as relative scarcity, efficiency and welfare, cost of choices, and market structures. Its primary aim is to develop a basic understanding of economic principles and issues. It develops your economic literacy and teaches you how economics relates to the everyday life of individuals, businesses and society in general. |
Week |
Subject |
Related Preparation |
1) |
Orientation |
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2) |
Ten Principles of Economics & Thinking Like an Economist |
MANKIW & TAYLOR 2nd ed., Ch.1, 2
MRU: 1. Introduction |
3) |
The Market Forces of Supply and Demand |
MANKIW & TAYLOR 2nd ed., Ch. 4
MRU: 2. Supply, Demand and Equilibrium |
4) |
Elasticity and Its Application |
MANKIW & TAYLOR 2nd ed., Ch. 5
MRU: 3. Elasticity and Its Application |
5) |
Supply, Demand & Government Policies |
MANKIW & TAYLOR 2nd ed., Ch. 6
MRU: 4. Taxes and Subsidies AND 6. Price Ceilings and Price Floors |
6) |
Review |
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7) |
Consumers, Producers & the Efficiency of the Markets |
MANKIW & TAYLOR 2nd ed., Ch. 7
MRU 2: Supply, Demand and Equilibrium (Subsections Consumer Surplus and Producer Surplus) |
8) |
Midterm Exam |
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9) |
The Costs of Production |
MANKIW & TAYLOR 2nd ed., Ch.13
MRU 9: Costs and Profit Maximization under Competition |
10) |
Firms in Competitive Markets |
MANKIW & TAYLOR 2nd ed., Ch.14
MRU 10: Competition and Invisible Hand |
11) |
Monopoly |
MANKIW & TAYLOR 2nd ed., Ch. 15
MRU 11: Monopoly |
12) |
Monopolistic Competition |
MANKIW & TAYLOR 2nd ed., Ch.16 |
13) |
Oligopoly & Game Theory |
MANKIW & TAYLOR 2nd ed., Ch.17 |
14) |
Final Review |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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