Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Hybrid
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Course Coordinator : |
Prof. Dr. ESRA ALBAYRAKOĞLU |
Recommended Optional Program Components: |
None |
Course Objectives: |
Objective of this course is to provide theoretical basis, rules, and aspects of regional policy and regional development in EU countries. The course will get students familiar with the idea of Euro-pean Union regional policy and its evolution, institutions, mechanism, and financing. Essential part of the course will be focusing on contemporary problems of EU regional policy, regional development in selected countries, differences and priorities. The course will particularly analyze regional development processes and offer students a variety of ‘good practices’. Case study analysis will be an important component of the course. |
Week |
Subject |
Related Preparation |
1) |
Introduction |
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2) |
Historical Evolution of European Integration |
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3) |
Institutions of the EU and the management of the EU budget |
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4) |
The EU regional policy: An Overview |
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5) |
Common Agricultural Policy and the emergence of rural development paradigm |
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6) |
Emergence of rural development paradigm and NUTS methodology |
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7) |
Implementation of the EU Regional Policy: Types of funds |
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8) |
Mind-mapping presentations |
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9) |
Midterm |
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10) |
Impact of Economic Crisis on European Regions and Future Challenges |
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11) |
Enlargement and Regional Development in Central and Eastern European Countries |
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12) |
Case Studies: Mezzogiorno (Italy) and Catalonia (Spain) |
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13) |
Student Presentations (Pecha Kucha) |
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14) |
General Evaluation |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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