GEN4055 Special Topics in Genetics IBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEN4055 Special Topics in Genetics I Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. GÜLAY BULUT
Recommended Optional Program Components: There is none.
Course Objectives: Special Topics in Genetics-I course aims to analyze publications in genetics in terms of hypothesis, methodology, results and impact on scientific background. Students will also be able to follow the most recent advances in genetics.

Learning Outcomes

The students who have succeeded in this course;
1. Acquire knowledge about the innovations in the field of genetics.
2. Discuss the validity of this information.
3. Discuss how to make a hypothesis, outline a research, and validate the data obtained.
4. Evaluate how the new information is applied into research.

Course Content

This discussion based course will update the students with the most recent advances in the field of genetics.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Article discussion Reading
2) Article Discussion Reading
3) Article Discussion Reading
4) Article Discussion Reading
5) Presentation
6) Article Discussion Reading
7) Article Discussion Reading
8) Overview Reading
9) Article Discussion Reading
10) Presentation
11) Article discussion Reading
12) Article discussion Reading
13) Article Discussion Reading
14) Article Discussion Reading

Sources

Course Notes / Textbooks: Articles from primary literature (e.g. Nature, Science, Cell, Nature Genetics, Nature Methods, etc) will be the center point of education materials.
References: 1. iGenetics: A Molecular Approach with Mastering Genetics, Peter J. Russell, Third Edition, Pearson Education Inc., 2010 (ISBN-13: 978-0-321-56976-9)

2. Concepts of Genetics, William S. Klug, Michael R. Cummings, Tenth Edition, Pearson Benjamin Cummings, 2011 (ISBN-13: 978-0321732330)

3. Genes X, Jocelyn E. Krebs, Elliott S. Goldstein, Stephen T. Kilpatrick
Jones & Bartlett Publishers, 2009 (ISBN-13: 978-0763766320)

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 10
Presentation 2 % 20
Midterms 1 % 20
Final 1 % 50
Total % 100
PERCENTAGE OF SEMESTER WORK % 50
PERCENTAGE OF FINAL WORK % 50
Total % 100

ECTS / Workload Table

Activities Number of Activities Workload
Course Hours 13 39
Study Hours Out of Class 16 80
Presentations / Seminar 2 16
Final 1 7
Total Workload 142

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.