PSY3053 Psychology of Motivation and EmotionBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
PSY3053 Psychology of Motivation and Emotion Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator :
Course Lecturer(s): Dr. Öğr. Üyesi BAŞAK TÜRKÜLER AKA
Recommended Optional Program Components: "."
Course Objectives: The question of '"what causes behavior" will be answered from the perspective of psychology of motivation and emotion. The purpose of this course is to show the ways of thinking critically about human behavior. Major themes and theories of motivation will be discussed and important aspects of motivation such as psychological needs, social needs, intrinsic and extrinsic motivation, cognitions and emotions will be covered in this course. While examining those topics two fundamental questions, " What causes behavior?" and " Why does behavior vary in its intensity?" will be answered.

Learning Outcomes

The students who have succeeded in this course;
1.Describe motivation
2.Answer the question of “Why motivation is important?”
3.Differentiate the components of motivation
4.Name the theories about motivation, compare and contrast different theories
5.Describe emotion
6.Differentiate the theories about emotion

Course Content

In this class main themes that will be covered; definition of motivation,motivation in historical and contemporary perspective,intrinsic and extrinsic motivation,psychological needs and social needs,goal setting and goal striving,personal control beliefs,nature of emotion and five perennial questions and aspects of emotion.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the class
2) What is motivation
3) Motivation in historical and contemporary perspective
4) Intrinsic and extrinsic motivation
5) Psychological needs
6) Social needs
7) Midterm
8) Goal setting and goal striving
9) Personal control beliefs
10) The self and its strivings
11) Nature of emotion
12) Aspects of emotion
13) Emotion regulation
14) Overview

Sources

Course Notes / Textbooks: Reeve, J. (2009). Understanding Motivation and Emotion (5th ed.). Hoboken, NJ: Wiley.
References: Gorman, P. (2004). Motivation and Emotion. New York: Routledge.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 10 % 35
Midterms 1 % 25
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 12 3 36
Homework Assignments 3 6 18
Midterms 1 14 14
Final 1 35 35
Total Workload 145

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.