CET4054 Adult EducationBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
CET4054 Adult Education Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi YAVUZ SAMUR
Course Lecturer(s): Instructor NEŞE UYANIK
Recommended Optional Program Components: There is no recommended optional program component.
Course Objectives: • To introduce the students with the basics of adult education and learning
• To develop a general understanding regarding the theories, policies, practices, content, history and methodology in adult education in the national and international context.

Learning Outcomes

The students who have succeeded in this course;
• Describe main terminology in the field and differences between those terms
• Explain the principles of adult education
• Explain the methods and techniques used in adult education
• Know the historical development of educational activities for adults.
• Understand the needs of adult learners and design instruction accordingly
• Understand the basics of program development and assesment for adult education
• Recognize the importance and impact of adult education practices in adults themselves as well as in the society
• Outline various contemporary adult education practices

Course Content

A study of and practice about education of adults. History, content, context, aims, methods, theories and politics of adult education. Adult psychology and concept of andragogy. Education as a life-long process. Adult education policies and practices.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Basic foundations of adult education Jarvis Ch.1 Merriam & Brockett Ch.1
2) Variance in terminoogy: from adult education to lifelong learning Jarvis Ch.2 Merriam & Brockett Ch.4
3) History of Adult Education Merriam & Brockett Ch.3
4) The adult learner and adult learning: methods and theories Jarvis Ch.3-4 Merriam & Brockett Ch.2-6
5) The adult learner and adult learning: methods and theories (cont.) Jarvis Ch.3-4 Merriam & Brockett Ch.2-6
6) Methods and theories of teaching adults Jarvis Ch.5-6 Merriam & Brockett Ch.5
7) Methods and theories of teaching adults (cont.) Jarvis Ch.5-6 Merriam & Brockett Ch.5
8) Contemporary & universal approaches to adult education Jarvis Ch.7 Merriam & Brockett Ch.7-8
9) Contemporary & global approaches to adult education (cont.) Jarvis Ch.7 Merriam & Brockett Ch.7-8
10) Assesment and evaluation in adult education Jarvis Ch.8
11) Curriculum and programme planning in adult education Jarvis Ch.9
12) Practice, theory and research in adult education Jarvis Ch.10 Merriam & Brockett Ch.10
13) Professional preparation of teachers of adults Jarvis Ch.11 Merriam & Brockett Ch.9
14) The future of adult education Merriam & Brockett Ch.11

Sources

Course Notes / Textbooks: • Jarvis, P. (2004). “Adult Education and Lifelong Learning: Theory and Practice”(3rd Ed.), RoutledgeFalmer, London.
• Merriam, S.B.; Brockett, R.G. (2007). “The Profession and Practice of Adult Education: An Introduction”. Jossey-Bass, CA.
References: Yok/None

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 14 % 10
Homework Assignments 1 % 20
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 16 1 16
Homework Assignments 1 30 30
Midterms 1 20 20
Final 1 30 30
Total Workload 138

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.