DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
DES1021 | Introduction to Industrial Design | Spring | 2 | 0 | 2 | 3 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assoc. Prof. MEHMET ASATEKİN |
Course Lecturer(s): |
Assoc. Prof. MEHMET ASATEKİN |
Recommended Optional Program Components: | None |
Course Objectives: | This course introduces the student to the discipline of industrial design through lectures, class discussion, one assignment, and two exams. It will provide the student with: - A general understanding of the subjects listed in the course description above. - An exposure to the visual world of industrial design. - Some experience of group discussion and teamwork. - The experience of researching, analyzing, and presenting on aspects of industrial design - Discuss the social, historical and cultural context of key art and design movements, theories and practices - Analyse a specific work of art or design related to own area of specialism |
The students who have succeeded in this course; I- define design, industrial design, formation and evolution of the profession II- identify the practice area of the profession and the other fields that industrial design relates III- identify the role of industrial designer and process of industrial design IV- define stages of design problem solving V- debate on application of industrial design on specific problems and user groups VI- analyze specific industrial design projects according to practice fields of the profession VII- relate business and management to industrial design VIII- debate on human factors, material and technology, manufacturing process, innovation and creativity in industrial design |
1. Introduction to the course. 2. Design, Industrial Design and Basic Concepts in Industrial Design 3. Design Process, Roles in Design Process and Design Criteria 4. Identifying Qualifications and Problems in Product Design 5. Color in Industrial Design 6. Collection and Process of Information in Design 7. Human Factors in Industrial Design 8. Special Topics in Industrial Design for Special Age Groups and Universal Design 9. Midterm exam 10. Business of Industrial Design 11. Presentation of papers 12. Presentation of papers 13. Presentation of papers 14. Presentation of papers 15. Design Ideation and Problem Solving 16. Innovation and Creativity in Decision Making |
Week | Subject | Related Preparation |
1) | Introduction to the course. | |
2) | Design, Industrial Design and Basic Concepts in | |
3) | Design Process, Roles in Design Process and Design Criteria | |
4) | Identifying Qualifications and Problems in Product Design | |
5) | Color in Industrial Design | |
6) | Collection and Process of Information in Design | |
7) | Human Factors in Industrial Design | |
8) | Special Topics in Industrial Design for Special Age Groups and Universal Design | |
9) | Midterm | |
10) | Business of Industrial Design | |
11) | Presentation | |
12) | Presentation | |
13) | Presentation | |
14) | Presentation | |
15) | Design Ideation and Problem Solving | |
16) | Innovation and Creativity in Decision Making |
Course Notes / Textbooks: | Slack, Laura. What is Product Design? UK: RotoVision, 2006. Asatekin, Mehmet. Endüstri Tasarımında Ürün Kullanıcı İlişkileri. Ankara: ODTÜ Mimarlık Fakültesi Yayınevi. 1997. Heskett, John. Industrial Design.London: Thames and Hudson, 1980. Bayazıt, Nigan. Endüstriyel Tasarımcılar İçin Tasarlama Kuramları ve Metodları. İstanbul: Birsen yayınevi, 2004. Clay, Robert. Beautiful Thing. An Introduction to Design. New York: Berg, 2009. |
References: | Slack, Laura. What is Product Design? UK: RotoVision, 2006. Asatekin, Mehmet. Endüstri Tasarımında Ürün Kullanıcı İlişkileri. Ankara: ODTÜ Mimarlık Fakültesi Yayınevi. 1997. Heskett, John. Industrial Design.London: Thames and Hudson, 1980. Bayazıt, Nigan. Endüstriyel Tasarımcılar İçin Tasarlama Kuramları ve Metodları. İstanbul: Birsen yayınevi, 2004. Clay, Robert. Beautiful Thing. An Introduction to Design. New York: Berg, 2009. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 16 | % 10 |
Homework Assignments | 8 | % 20 |
Presentation | 4 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 30 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 70 | |
PERCENTAGE OF FINAL WORK | % 30 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 15 | 2 | 30 |
Application | 15 | 2 | 30 |
Presentations / Seminar | 4 | 2 | 8 |
Homework Assignments | 1 | 5 | 5 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 77 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |