Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. GÖKSUN AKYÜREK ALTÜRK |
Course Lecturer(s): |
Assist. Prof. BERNA YAYLALI
Assist. Prof. GÖKSUN AKYÜREK ALTÜRK
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Recommended Optional Program Components: |
Site and museum visits, in class and on-site lectures |
Course Objectives: |
After dicussing the basic relationship between history and architecture, course aims to identify the formal, functional, spatial, technological and symbolic diversity of architecture, that is mainly a historical, social and cultural realm of production, starting from early ages till the 13th century.
Evaluate architectural products within a wide range of singular building to urban environment, in regard to their distinct and similar characteristics with a comparative perspective, which are produced in different cultural and historical contexts.
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The students who have succeeded in this course;
Understanding of parallel and divergent canons and traditions of architecture, landscape and urban design including examples of indigenous, vernacular, local, regional, national settings from the Eastern, Western, Northern, and Southern hemispheres in terms of their climatic, ecological, technological, socioeconomic, public health, and cultural factors.
Understanding of the diverse needs, values, behavioural norms, physical abilities, and social and spatial patterns that characterize different cultures and individuals and the implication of this diversity on the societal roles and responsibilities of architects.
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Week |
Subject |
Related Preparation |
1) |
Introduction: Why do we study architectural history? What is history? In what ways is it related to architecture? How do we record and evaluate them in a historical perspective? |
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2) |
1st cities—Fertile Crescent, Sumer, India, Harappa, Jericho
small settlements everywhere, the village as the human habitation
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Trachtenberg, Ch 1, pp: 76-84. |
3) |
Of Kings and Pharaohs: Egypt |
Trachtenberg, Ch 1, pp: 62-76 |
4) |
The Greek City: Athens |
Trachtenberg, Ch 2, pp: 90-107. |
5) |
The City Assembled: Hellenistic City Culture |
Trachtenberg, Ch 2, pp: 109-114. |
6) |
The Roman City: From Republic to Empire
Roman Empire: Asia Minor and Beyond |
Trachtenberg, Ch 3, pp:120-149. |
7) |
MIDTERM |
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8) |
The Christian City: Early Byzantine City in Asia Minor,
Italy and the Near East
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Trachtenberg, Ch 4, pp: 161-176. |
9) |
Middle and Late Byzantine Architecture in Constantinople and the Provinces
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R. Ousterhout, ‘An Apologia for Byzantine Architecture,’ Gesta 35 (1996): 21-33.
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11) |
Islamic Cities and Landscapes: Damascus, Baghdad |
D. Fairchild Ruggles, Islamic Gardens and Landscapes, Ch 1.
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12) |
Islamic Cities and Landscapes: Cairo, Isfahan, Konya |
D. Fairchild Ruggles, Islamic Gardens and Landscapes, Ch 2. |
13) |
Student presentations |
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14) |
Student presentations |
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15) |
FINAL EXAM |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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