SEN4531 Unix ProgrammingBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN4531 Unix Programming Spring 3 0 3 6
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. MEHMET ALPER TUNGA
Recommended Optional Program Components: None.
Course Objectives: The students will have the ability of developing BASH scripts for systems programming in UNIX and UNIX based operating systems with the help of various tools such as grep, awk and sed. The course also provides the students with the other UNIX programming utilities such as socket programming, writing manuals and creating packages.

Learning Outcomes

The students who have succeeded in this course;
1. Define of basic concepts and categories of operating systems and UNIX
2. Use basic commands of Unix
3. Describe the concept of grep, awk and sed
4. Describe the Unix and shell environment and fundamentals of shell programming in Unix
5. Define the basic structures such as loops, control structures of BASH and developing system programming scripts through BASH
6. Prepare makefiles in Unix environment
7. Describe the fundamentals of Gnome programming
8. Create RPM packages
9. Prepare manual pages
10. Define the fundamentals of socket programming

Course Content

The course content is composed of unix commands, the grep family, introducing awk, introducing sed,
environment and shell variables, shell (bash) programming, writing makefile, gnome programming, creating rpm packages, writing manual pages, sockets.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
2) Unix Commands
3) The grep Family
4) Introducing awk
5) Introducing sed
6) Environment and Shell Variables
7) Shell (BASH) Programming
8) Shell (BASH) Programming
9) Shell (BASH) Programming
10) Writing Makefile
11) Gnome Programming
12) Creating RPM Packages
13) Writing Manual Pages
14) Sockets

Sources

Course Notes / Textbooks: Neil Matthew and Richard Stones, Beginning Linux Programming, Wiley, 2008, ISBN 13: 978-0-470-14762-7

David Tansley, Linux & Unix Shell Programming, Addison-Wesley, 2000, ISBN 10: 0-201-67472-6
References: Yok - None.

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 5 % 20
Homework Assignments 2 % 10
Midterms 1 % 30
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 60
PERCENTAGE OF FINAL WORK % 40
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 3 5 15
Homework Assignments 1 8 8
Quizzes 5 3 15
Midterms 1 17 17
Final 1 18 18
Total Workload 115

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.