DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN4531 | Unix Programming | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Prof. Dr. MEHMET ALPER TUNGA |
Recommended Optional Program Components: | None. |
Course Objectives: | The students will have the ability of developing BASH scripts for systems programming in UNIX and UNIX based operating systems with the help of various tools such as grep, awk and sed. The course also provides the students with the other UNIX programming utilities such as socket programming, writing manuals and creating packages. |
The students who have succeeded in this course; 1. Define of basic concepts and categories of operating systems and UNIX 2. Use basic commands of Unix 3. Describe the concept of grep, awk and sed 4. Describe the Unix and shell environment and fundamentals of shell programming in Unix 5. Define the basic structures such as loops, control structures of BASH and developing system programming scripts through BASH 6. Prepare makefiles in Unix environment 7. Describe the fundamentals of Gnome programming 8. Create RPM packages 9. Prepare manual pages 10. Define the fundamentals of socket programming |
The course content is composed of unix commands, the grep family, introducing awk, introducing sed, environment and shell variables, shell (bash) programming, writing makefile, gnome programming, creating rpm packages, writing manual pages, sockets. |
Week | Subject | Related Preparation |
1) | Introduction | |
2) | Unix Commands | |
3) | The grep Family | |
4) | Introducing awk | |
5) | Introducing sed | |
6) | Environment and Shell Variables | |
7) | Shell (BASH) Programming | |
8) | Shell (BASH) Programming | |
9) | Shell (BASH) Programming | |
10) | Writing Makefile | |
11) | Gnome Programming | |
12) | Creating RPM Packages | |
13) | Writing Manual Pages | |
14) | Sockets |
Course Notes / Textbooks: | Neil Matthew and Richard Stones, Beginning Linux Programming, Wiley, 2008, ISBN 13: 978-0-470-14762-7 David Tansley, Linux & Unix Shell Programming, Addison-Wesley, 2000, ISBN 10: 0-201-67472-6 |
References: | Yok - None. |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 5 | % 20 |
Homework Assignments | 2 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 3 | 5 | 15 |
Homework Assignments | 1 | 8 | 8 |
Quizzes | 5 | 3 | 15 |
Midterms | 1 | 17 | 17 |
Final | 1 | 18 | 18 |
Total Workload | 115 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |