DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
SEN4016 | Multivariate Data Analysis | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | |
Recommended Optional Program Components: | None. |
Course Objectives: | The students will have the ability of applying specific techniques included in multivariate analysis such as principle component analysis, factor analysis, linear regression to specific problems. |
The students who have succeeded in this course; 1. Describe multivariate data analysis concepts 2. Define the properties and limitations of PCA and compute PCA through different ways 3. Describe the types of factoring and factor computation 4. Define metric and non-metric scales 5. Describe simple and multiple correspondence analysis and chi squared distances 6. Define variations of MANOVA 7. Evaluate regression coefficients, parameter estimation, hypothesis testing 8. Describe deduction, induction, estimation, tests, correlation 9. Define univariate and multivariate filters |
The course content is composed of principle component analysis (pca), factor analysis, multidimensional scaling, correspondence analysis, multivariate analysis of variance (manova), multiple linear regression, statistical inference, feature subset selection. |
Week | Subject | Related Preparation |
1) | Introduction | |
2) | Principle Component Analysis (PCA) | |
3) | Principle Component Analysis (PCA) | |
4) | Factor Analysis | |
5) | Factor Analysis | |
6) | Multidimensional Scaling | |
7) | Correspondence Analysis | |
8) | Multivariate Analysis of Variance (MANOVA) | |
9) | Multiple Linear Regression | |
10) | Multiple Linear Regression | |
11) | Statistical Inference | |
12) | Statistical Inference | |
13) | Feature Subset Selection | |
14) | Feature Subset Selection |
Course Notes / Textbooks: | Multivariate Data Analysis, 7/E, Joseph F. Hair, Jr, William C. Black, Barry J. Babin, Rolph E. Anderson, Pearson, 2010, 9780138132637 |
References: | Yok - None. |
Semester Requirements | Number of Activities | Level of Contribution |
Quizzes | 4 | % 20 |
Homework Assignments | 2 | % 10 |
Midterms | 1 | % 30 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 60 | |
PERCENTAGE OF FINAL WORK | % 40 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 4 | 5 | 20 |
Homework Assignments | 2 | 5 | 10 |
Quizzes | 4 | 3 | 12 |
Midterms | 1 | 15 | 15 |
Final | 1 | 17 | 17 |
Total Workload | 116 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |