SEN2104 Database Management SystemsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
SEN2104 Database Management Systems Spring 3 2 4 7
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Hybrid
Course Coordinator : Dr. Öğr. Üyesi TAMER UÇAR
Course Lecturer(s): Dr. Öğr. Üyesi TAMER UÇAR
RA SEVGİ CANPOLAT
Dr. Öğr. Üyesi ÖZGÜR ERKUT ŞAHİN
RA MERVE ARITÜRK
Prof. Dr. ADEM KARAHOCA
Recommended Optional Program Components: None
Course Objectives: The students will have the ability to analyze and design databases using the entity-relationship model. They will have the ability to define database querying techniques such as relational algebra and SQL. Besides these topics, the students will have the ability to identify relational database design approaches, indexing, query processing, and query optimization. Students will be able to define basic data analysis and data mining concepts.

Learning Outcomes

The students who have succeeded in this course;
1. Define the entity-relationship model.
2. Define the relational data model.
3. Define the relational algebra query language.
4. Define the SQL language.
5. Identify the relational database design approach.
6. Identify indexing, query processing and query optimization.
7. Define basic data analysis and data mining concepts.

Course Content

The course content is composed of entity-relationship model, relational data model, relational algebra, SQL, relational database design, indexing, query processing, query optimization, data analysis and data mining related topics.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to Database Management Systems
2) Entity-Relationship Model
3) Introduction to Relational Data Model
4) Relational Algebra
5) Relational Algebra
6) Applying Relational Algebra Principles to Database Design and Practice
7) Structured Query Language (SQL)
8) Structured Query Language (SQL)
9) Relational Database Design
10) Relational Database Design
11) Relational Database Design
12) Indexing and Query Processing
13) Query Processing and Query Optimization
14) Data Analysis and Data Mining

Sources

Course Notes / Textbooks: Database System Concepts (6th Edition), Abraham Silberschatz, Henry Korth and S. Sudarshan, ISBN-13: 978-0073523323

Fundamentals of Database Systems (7th Edition), Ramez Elmasri and Shamkant Navathe, ISBN-13: 978-0133970777
References: -

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Quizzes 3 % 20
Project 1 % 15
Midterms 1 % 25
Final 1 % 40
Total % 100
PERCENTAGE OF SEMESTER WORK % 45
PERCENTAGE OF FINAL WORK % 55
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Total Workload

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.