DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
INE4209 | Introduction to Enterprise Resource Planning with SAP | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. ADNAN ÇORUM |
Course Lecturer(s): |
Assist. Prof. ADNAN ÇORUM |
Recommended Optional Program Components: | N.A. |
Course Objectives: | To explain the business processes and the Enterprise resource planning (ERP) system with its modules and make students to be familiar to ERP systems via SAP, worldwide commercial ERP package program. |
The students who have succeeded in this course; I. Define and explain ERP system II. Discover a commercial ERP software(SAP) III. Define and explain business processes IV. Define and explain sales and distribution system V. Apply sales and distribution process on SAP VI. Define and explain material management system VII. Apply material management process on SAP VIII. Define and explain production planning and execution system IX. Apply production planning and execution process on SAP |
Introduction to ERP SAP concepts Global Bike Inc. (company which the teaching material based on) and navigation on software Integrated Business Processes Sales and Distribution (SD) Materials management (MM) Production planning and execution (PP) |
Week | Subject | Related Preparation |
1) | Introduction to ERP | |
2) | SAP concepts | |
3) | SAP concepts | |
4) | Global Bike Inc. (company which the course material based on) and navigation on software | |
5) | Integrated Business Processes | |
6) | Sales and Distribution (SD) | |
7) | Sales and Distribution (SD) | |
8) | Sales and Distribution (SD) | |
9) | Materials management (MM) | |
10) | Materials management (MM) | |
11) | Materials management (MM) | |
12) | Materials management (MM) | |
13) | Production planning and execution (PP) | |
14) | Production planning and execution (PP) |
Course Notes / Textbooks: | Official SAP course materials (GBI) |
References: | Simha R. Magal, Jeffrey Word (2012) Integrated Business Processes with ERP Systems, John Wiley & Sons Inc. |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 40 |
Final | 1 | % 60 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 16 | 6 | 96 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 142 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |