DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
NMD4106 | Interview Journalism | Spring | 3 | 0 | 3 | 6 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. TİRŞE ERBAYSAL FİLİBELİ |
Recommended Optional Program Components: | None. |
Course Objectives: | The aim of the course is to enable students to understand and solve satisfactorily the elaboration process of an interview –current, topic or character based, on print or audiovisual means, that is to say: learn to ask. |
The students who have succeeded in this course; By attending and succeeding this course students; - Will have a detailed knowledge about interview journalism; its history, aims, and different applications in this field, - Will be able to know different interview techniques adopted to different sources, issues, media and environment, - Will be able to use the right way to reach and convince the interviewee, - Will have an understanding of detailed journalistic research about people to be interviewed and issues to interview on, - Will have the information about technical details which should be followed during the interview, - Will be able to write and edit the interview after collecting the data, |
This course suggests a contextual introduction to the journalistic interview. It covers the processes of preparation and realization of any interview, on print or in audiovisual format and provides knowledge about methodical, strategic, contextual and argumentative nature of the interview. During the course students will gain practical interviews experiences. At the same time students will have to be able to analyze and evaluate, beyond the impression or unfounded comment, that is, any type of interview, to be able to see the adequacy and efficiency of each question and the strategy in order to identify and understand the mistakes and skills of the interviewer. |
Week | Subject | Related Preparation |
1) | Introduction: What and why is interview? | |
2) | Framing the structure for the interview. Deciding the issue and deciding the interviewee | |
3) | Reaching the sources: What to do for convincing the interviewee to speak | |
4) | The importance of being open minded. Examples of prejudiced interviews. | |
5) | Research and preparation for the interview I: Checking the former interviews and news coverage about the subject and/or the interviewee | |
6) | Research and preparation for the interview II: Library, Internet and googling | |
7) | Research and preparation for the interview III: Evaluating the bad and the good examples | |
8) | Preparing questions: Interviewers approach and interviewee’s speciality | |
9) | Where to interview? Possible technical problems to face | |
10) | Importance of taking notes, recording | |
11) | The art of “listening” and “responding” | |
12) | In class exercises: interview simulations | |
13) | Preparation for final project ; discussions about students’ ideas | |
14) | Evaluation of the semester |
Course Notes / Textbooks: | Ders notları dersin hocası tarafından sağlanacaktır. Notes will be provided during the semester by the instructor. |
References: | Okumalar haftalık olarak temin edilecektir. Reading material will be given on weekly basis |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 20 |
Project | 1 | % 20 |
Midterms | 1 | % 20 |
Final | 1 | % 40 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 40 | |
PERCENTAGE OF FINAL WORK | % 60 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 3 | 42 |
Study Hours Out of Class | 14 | 6 | 84 |
Project | 1 | 20 | 20 |
Midterms | 1 | 3 | 3 |
Final | 1 | 3 | 3 |
Total Workload | 152 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |