NMD3102 Globalization and Media Bahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
NMD3102 Globalization and Media Spring 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Dr. Öğr. Üyesi TİRŞE ERBAYSAL FİLİBELİ
Course Lecturer(s): Prof. Dr. HASAN KEMAL SUHER
Recommended Optional Program Components: None.
Course Objectives: This course aims to focus on the concepts of globalization, communication and journalism from a theoretical perspective. It also analyzes the transformation of global media and communication in terms of new technologies and new media.

Learning Outcomes

The students who have succeeded in this course;
- will be able to identify the impact of globalization and new technologies on the production of news,
- will grasp the global changes and their effects and develop skills on news making concerning them.
- will have an in-depth knowledge of the dynamics of news production on global news networks such as CNN; BBC, Reuters
- will gain practical skills in writing news in an international format and style,

Course Content

This module is intended to provide a firm theoretical and empirical foundation for understanding global communication and the production of international news.

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction to the course
2) What is Globalization?
3) Globalization and the Notions of Time & Space
4) Understanding the Bond Between Media and Globalism
5) Culture and Cultural Imperialism
6) Post-truth & Informational Sphere (Echo Chambers, Filter Bubbles etc.)
7) Midterm Exam
8) Practice: examining news
9) Post-truth & Populism
10) Big Data & Data Mining
11) Post-truth & populism
12) Big Data & Data Mining
13) Consumer Society
14) General Review

Sources

Course Notes / Textbooks: "Theories of Globalization", William I. Robinson
"Time and Space Reunited", Zygmunt Bauman
"Media and Globalization", Douglas Kellner &Clayton Pierce
"Consumer Society", Jean Baudrillard

References: "Theories of Globalization", William I. Robinson
"Time and Space Reunited", Zygmunt Bauman
"Media and Globalization", Douglas Kellner &Clayton Pierce
"Consumer Society", Jean Baudrillard

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 13 % 10
Presentation 1 % 10
Midterms 1 % 35
Final 1 % 45
Total % 100
PERCENTAGE OF SEMESTER WORK % 55
PERCENTAGE OF FINAL WORK % 45
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 14 3 42
Study Hours Out of Class 14 5 70
Presentations / Seminar 1 3 3
Midterms 1 3 3
Final 1 3 3
Total Workload 121

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.