DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
NMD3901 | Digital Investigative Journalism | Spring | 2 | 2 | 3 | 10 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | BEHLÜL CALISKAN |
Course Lecturer(s): |
Assist. Prof. BEHLÜL ÇALIŞKAN |
Recommended Optional Program Components: | None. |
Course Objectives: | Journalism is changing and so is investigative journalism. Investigative journalism is affected by emerging digital media and investigative journalists increasingly work in interdisciplinary teams drawing on expertise from fields such as law, economy, information technology and social science. This course aims to encourage investigative journalism in digital times, and seeks to deepen the understanding and knowledge of digital investigative journalism. |
The students who have succeeded in this course; The students who have succeeded in this course; - has acquired knowledge on the variety of theories and methodologies within digital investigative journalism. - has acquired solid knowledge on leaks and whistleblowing as well as related cases. - has got advanced insight into how to collaborate across borders by using digital tools. - has developed an advanced knowledge and understanding for ethical perspectives of digital investigative journalism. - can conduct an investigative journalistic project with digital methodologies. - can analyze and reflect upon both traditional investigative journalism as well as recently developed methods and genres. - can analyze theory and methodology of investigative journalism and also develop new ways to reflect upon modernized genres. - is able to reflect upon and analyze both organizational and practical aspects of investigative journalism. - is capable of gathering data in national as well as international contexts. - is capable of analyzing other aspects of working with investigative journalism. |
- To be able to comprehend the reactions of the readers, the listeners, the audiences and the users to the changing roles of media environments, and to be able to provide and circulate an original content for them and to predict future trends. - To be able to grasp global and technological changes in the field of communication, and the relations due to with their effects on the local agents. - To be able to develop skills on gathering necessary data by using scientific methods, analyzing and circulating them in order to produce content. - To be able to develop acquired knowledge, skills and competence upon social aims by being legally and ethically responsible for a lifetime, and to be able to use them in order to provide social benefit. - To be able to operate collaborative projects with national/international colleagues in the field of new media, journalism and communication. - To be able to improve skills on creating works in various formats and which are qualified to be published on the prestigious national and international channels. |
Week | Subject | Related Preparation |
1) | Overview of the course, the syllabus and the textbooks | |
2) | Investigative journalism in the digital age | |
3) | Open-source intelligence and journalism | |
4) | Investigating people and social media accounts | |
5) | Search techniques on the internet | |
6) | Investigating websites | |
7) | Image and video verification | |
8) | Geolocation | |
9) | Network analysis | |
10) | Leaks journalism | |
11) | Data journalism | |
12) | Collaborative investigations across borders | |
13) | Presentation of projects | |
14) | Review of the semester |
Course Notes / Textbooks: | Gray, J., Chambers L., Bounegru L. (Ed.) (2018). The Data Journalism Handbook. How Journalists Can Use Data to Improve the News. http://datajournalismhandbook.net/1.0/en/. https://www.cjr.org/tow_center_reports/guide-to-osint-and-hostile-communities.php |
References: | Gray, J., Chambers L., Bounegru L. (Ed.) (2018). The Data Journalism Handbook. How Journalists Can Use Data to Improve the News. http://datajournalismhandbook.net/1.0/en/. https://www.cjr.org/tow_center_reports/guide-to-osint-and-hostile-communities.php |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 13 | % 10 |
Midterms | 1 | % 40 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 14 | 2 | 28 |
Application | 14 | 2 | 28 |
Study Hours Out of Class | 14 | 14 | 196 |
Midterms | 1 | 4 | 4 |
Final | 1 | 4 | 4 |
Total Workload | 260 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |