Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. TİRŞE ERBAYSAL FİLİBELİ |
Course Lecturer(s): |
Assist. Prof. TİRŞE ERBAYSAL FİLİBELİ
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Recommended Optional Program Components: |
Lind, R. An (2009). Race/Gender/Media: Considering Diversity Across Audiences, Content, and Producers
ISBN-10: 0205537359 |
Course Objectives: |
Discrimination is one of the main and deepest problems of today’s media as it is also a main problem for all societies. On the other hand, diversity is one of the most popular concepts in media. Focusing on media’s role on creating and distributing stereotypes and cultural images, this course aims to inform students about major theories on media, diversity and discrimination issues, to develop a critical perspective on media coverage and to be an occasion for students to deeply discuss about current media content. |
Week |
Subject |
Related Preparation |
1) |
Introduction to the course |
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2) |
Key concepts: stereotypes, discrimination, media pluralism and diversity |
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3) |
Cultural diversity and minority groups 1: race and ethnicity |
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4) |
Cultural diversity and minority groups 2: religion and ethnicity |
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5) |
Discussion: Fact-Checking 101 |
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6) |
Peace studies: Structural and cultural violence |
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7) |
Gender studies part 1: image, role and social conditions of women
Gender studies part 2: representation of LGBTQI+ and sexual orientation |
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8) |
People with disabilities and age discrimination
Media representation of children and young people |
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9) |
Media pluralism and diversity |
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10) |
Media pluralism 2.0: Digital threats and democracy
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11) |
Discussion: Can an algorithm be racist? |
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12) |
Presentations |
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13) |
Presentations |
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14) |
Review of the term |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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