Week |
Subject |
Related Preparation |
1) |
Introduction to the Course |
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2) |
Iconic Communication:
Barker: Human Communication Processes
King: On the Possibility and Impossibility of a Universal Iconic Communication System
|
Weekly readings will be assigned. |
3) |
Roscoe: The Limits of Iconic Communication |
Weekly readings will be assigned. |
4) |
McLaren: Some Pictorial Symbol Systems for Public Spaces
ISOTYPES a.o.
|
Weekly readings will be assigned. |
5) |
Exhibition Visit |
Weekly readings will be assigned. |
6) |
Mitchell: Picture Theory: Introduction & The Pictorial Turn |
Weekly readings will be assigned. |
7) |
Metapictures |
Weekly readings will be assigned. |
8) |
Beyond Comparison: Picture, Text, and Method |
Weekly readings will be assigned. |
9) |
Ekphrasis and the Other |
Weekly readings will be assigned. |
10) |
Ut Pictura Poesis: Abstract Painting and Language |
Weekly readings will be assigned. |
11) |
Theorising film and television |
Weekly readings will be assigned. |
12) |
Continued:
The Photographic Essay: Four Case Studies
|
Weekly readings will be assigned. |
13) |
Realism, Irrealism, and Ideology: After Nelson Goodman & Conclusion: Some Pictures of Representation |
Weekly readings will be assigned. |
14) |
Conclusion and Review for the Final Exam |
Weekly readings will be assigned. |
|
Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
|
3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
|
5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
|
6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
|
7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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