Language of instruction: |
English |
Type of course: |
Non-Departmental Elective |
Course Level: |
Bachelor’s Degree (First Cycle)
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Mode of Delivery: |
Face to face
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Course Coordinator : |
Assist. Prof. İSMAİL PAMUK |
Course Lecturer(s): |
Instructor ABDÜLKADİR KAYA
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Recommended Optional Program Components: |
None |
Course Objectives: |
The objective of this course is to provide students with a legal and critical understanding of the major concepts and issues of International Humanitarian Law and to give all students an opportunity to develop their own analytic work.
As for analytic work, students are given opportunity to discuss in-depth some humanitarian crises such as, the wars in Bosnia and Croatia, The Rwandan genocide, operations in Afghanistan, and Iraq and the implications of the war on terrorism on the humanitarian agenda.
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Week |
Subject |
Related Preparation |
1) |
Introduction to the International Humanitarian Law |
-- |
2) |
International armed conflict |
-- |
3) |
Non-international armed conflict |
-- |
4) |
Persons protected under international humanitarian law |
-- |
5) |
(Part 1 of 4)
Geneva Conventions and their additional Protocols |
-- |
6) |
(Part 2 of 4)
Geneva Conventions and their additional Protocols |
-- |
7) |
(Part 3 of 4)
Geneva Conventions and their additional Protocols |
-- |
8) |
(Part 4 of 4)
Geneva Conventions and their additional Protocols |
-- |
9) |
(Part 1 of 5)
Humanitarian law during the fight against terrorism; internal armed clashes etc, ad hoc international courts and their decisions. |
-- |
10) |
(Part 2 of 5)
Humanitarian law during the fight against terrorism; internal armed clashes etc, ad hoc international courts and their decisions. |
-- |
11) |
(Part 3 of 5)
Humanitarian law during the fight against terrorism; internal armed clashes etc, ad hoc international courts and their decisions. |
-- |
12) |
(Part 4 of 5)
Humanitarian law during the fight against terrorism; internal armed clashes etc, ad hoc international courts and their decisions. |
-- |
13) |
(Part 5 of 5)
Humanitarian law during the fight against terrorism; internal armed clashes etc, ad hoc international courts and their decisions. |
-- |
14) |
Review of the semester |
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Course Notes / Textbooks: |
İnsancıl Hukuka Giriş, Doç.Dr.Ayşe Nur Tütüncü, Mart-2006 İstanbul. Beta Basım Yayım Dağıtım A.Ş.
On the Laws of War, Adam Roberts, Richard Guelff, Oxford University Press, 2002
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References: |
İnsancıl Hukuka Giriş, Doç.Dr.Ayşe Nur Tütüncü, Mart-2006 İstanbul. Beta Basım Yayım Dağıtım A.Ş.
On the Laws of War, Adam Roberts, Richard Guelff, Oxford University Press, 2002
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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