DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LAW3065 | Humanitarian Law | Spring | 0 | 2 | 1 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | E-Learning |
Course Coordinator : | Assist. Prof. İSMAİL PAMUK |
Course Lecturer(s): |
Instructor ABDÜLKADİR KAYA |
Recommended Optional Program Components: | None |
Course Objectives: | This course aims to provide students with a foundational legal and critical understanding of International Humanitarian Law (IHL), focusing on its key principles, challenges, and application in armed conflicts. Through case studies, including those in Bosnia, Croatia, and Syria, students will develop analytical skills in assessing IHL's real-world impact. The course will emphasize the role of international courts in enforcing IHL and will also examine relevant rulings of the Israeli Supreme Court on occupation-related issues. By engaging with legal precedents and practical scenarios, students will gain a deeper understanding of how IHL is applied in practice. |
The students who have succeeded in this course; By the end of this course, students will be able to: -Understand the sources of IHL -Classify Armed Conflicts -Assess Protections Under IHL -Examine the Legal Framework for Occupation -Evaluate Means and Methods of Warfare -Analyze Enforcement Mechanisms -Understand International Accountability for violation of IHL -Explore the Role of the UN and Humanitarian Interventions -Apply IHL to Contemporary Conflicts |
-Introduction to International Humanitarian Law -Types of Armed Conflicts and Their Legal Implications: -Protection of prisoners of war (POW) -Protection of civilian in armed conflict -Special rules for belligerent occupation -Means and methods in armed conflict and core principles: -Military objective and civilian objects. Combatant status -Implementation and enforcement of IHL. Grave breaches of IHL (Genocide, crimes against humanity and war crimes) -International Criminal Court and its procedures. -Humanitarian intervention by UN and international peace operations. |
Week | Subject | Related Preparation |
1) | Presentation of the course and discussion on course syllabus | -- |
2) | Introduction to International Humanitarian Law -The sources of IHL -Jus ad Bellum and Jus in Bello (IHL and the UN Charter); -Scope of application of IHL. (Personal and material scope of application) -Who are protected by IHL? -Where does IHL apply? | -- |
3) | Types of Armed Conflicts and Their Legal Implications: -International armed conflict (IAC), -Non-international armed conflict (NIAC), -Internal disturbances, tensions etc. -Parties to the conflict -Termination of conflict | -- |
4) | Protection of prisoners of war (POW) | -- |
5) | Protection of civilian in armed conflict | -- |
6) | Special rules for belligerent occupation | -- |
7) | Means and methods in armed conflict and core principles: Distinction, military necessity, unnecessary suffering, Proportionality | -- |
8) | Midterm week (no class) | -- |
9) | Means and methods in armed conflict and core principles: Distinction, military necessity, unnecessary suffering, Proportionality | -- |
10) | Military objective and civilian objects. Combatant status | -- |
11) | Implementation and enforcement of IHL. Grave breaches of IHL (Genocide, crimes against humanity and war crimes) | -- |
12) | Implementation and enforcement of IHL. Grave breaches of IHL (Genocide, crimes against humanity and war crimes) | -- |
13) | Humanitarian intervention by UN. International peace operations. | -- |
14) | Review for final exam |
Course Notes / Textbooks: | İ1. The Law of Armed Conflict, Gary D. Solis, Cambridge University Press, 2010 Barbaros Library catalogue number: KZ 6385.S65 2010 2. The Handbook of International Humanitarian Law, Edited Dieter Fleck. Third edition, Oxford University Press, 2013 (Available in Law Faculty Library). (Catalogue number is MB04919) The 4th Edition of the same book (e-book) is available for digital download from the Bahçeşehir University Library website. Log in to your library account using your user name and 2. password from the "out of campus access" option, then use the "BAU academic search page" and type in the name of the author or book. |
References: |
Semester Requirements | Number of Activities | Level of Contribution |
Midterms | 1 | % 30 |
Final | 1 | % 70 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 30 | |
PERCENTAGE OF FINAL WORK | % 70 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 13 | 2 | 26 |
Study Hours Out of Class | 14 | 5 | 70 |
Midterms | 1 | 2 | 2 |
Final | 1 | 2 | 2 |
Total Workload | 100 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |