DIGITAL GAME DESIGN | |||||
Bachelor | TR-NQF-HE: Level 6 | QF-EHEA: First Cycle | EQF-LLL: Level 6 |
Course Code | Course Name | Semester | Theoretical | Practical | Credit | ECTS |
LAW2104 | Media Law | Spring | 0 | 2 | 1 | 4 |
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester. |
Language of instruction: | English |
Type of course: | Non-Departmental Elective |
Course Level: | Bachelor’s Degree (First Cycle) |
Mode of Delivery: | Face to face |
Course Coordinator : | Assist. Prof. MEHMET SİNAN ALTUNÇ |
Course Lecturer(s): |
Assist. Prof. MEHMET SİNAN ALTUNÇ Prof. Dr. AYŞE NUHOĞLU |
Recommended Optional Program Components: | None |
Course Objectives: | It is aimed to teach the legal regulations about the mass media devices and mass communication freedom and the changes made in those regulations during years. It is also aimed to teach the principles brought about the subject in the international documents and discuss those within court decisions and current events. |
The students who have succeeded in this course; -Get information about the main regulations of media law. -Understand what kind of disputes may arise in the field of media law. -Realize the importance of freedom of speech and expresiion within media law. |
Communications freedom in different political regimes, communications freedom in international documents and in the Constitution, communications freedom in Turkey, the grounds that the communications freedom might be restricted, types of publicatons, liability regimes in media law. |
Week | Subject | Related Preparation |
1) | Genereal Information Communications Freedom in Different Political Regimes Communications Freedom in International Documents and in the Constitution | To read the related parts of the book, to read the events/decisions if given. |
2) | Communications Freedom in Turkey. | |
3) | Press regime | |
4) | Periodical publications | |
5) | Liability regime in Press | |
6) | Radio-TV Regime | |
7) | Radio-TV regime in Turkey | |
8) | Cinema-Video Regime | |
9) | Internet Regime | |
10) | Internet in Turkey | |
11) | Presentations | |
12) | Presentations | |
13) | Presentations | |
14) | Presentations |
Course Notes / Textbooks: | İçel/Ünver, Kitle İletişim Hukuku, Beta, istanbul 2012. |
References: | Mahkeme kararları, güncel olaylar, farazi olaylar. Court decisions, current events, hypothetical events. |
Semester Requirements | Number of Activities | Level of Contribution |
Attendance | 14 | % 10 |
Quizzes | 14 | % 0 |
Homework Assignments | 1 | % 20 |
Midterms | 1 | % 20 |
Final | 1 | % 50 |
Total | % 100 | |
PERCENTAGE OF SEMESTER WORK | % 50 | |
PERCENTAGE OF FINAL WORK | % 50 | |
Total | % 100 |
Activities | Number of Activities | Duration (Hours) | Workload |
Course Hours | 16 | 2 | 32 |
Homework Assignments | 1 | 20 | 20 |
Midterms | 1 | 15 | 15 |
Final | 1 | 30 | 30 |
Total Workload | 97 |
No Effect | 1 Lowest | 2 Low | 3 Average | 4 High | 5 Highest |
Program Outcomes | Level of Contribution | |
1) | Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. | |
2) | Analyze, synthesize, and evaluate information and ideas from various perspectives. | |
3) | Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. | |
4) | Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. | |
5) | Understand the technology and computational principles involved in developing games and master the use of game engines. | |
6) | Understand the process of creation and use of 2D and 3D assets and animation for video games. | |
7) | Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. | |
8) | Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. | |
9) | Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. | |
10) | Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. | |
11) | Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. | |
12) | Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |