LAW3222 Law and EconomicsBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
LAW3222 Law and Economics Spring 3 0 3 8
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: Non-Departmental Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery: Face to face
Course Coordinator : Prof. Dr. KADİR EMRE GÖKYAYLA
Course Lecturer(s): Assoc. Prof. EMİN KÖKSAL
Recommended Optional Program Components: Optional Course Materials: videos, games, etc.
Course Objectives: The course aims to put the interaction between the legal system and the market system. It examines why law is necessary for markets to function and it uses economic principles to analyze laws.

Learning Outcomes

The students who have succeeded in this course;
I. Defines the economic theory of property
II. Defines the Coase theorem
III. Defines the economic theory of tort law
IV. Defines the social cost of accidents
V. Identifies the optimum precaution
VI. Defines an economic theory of crime and punishment
VII. Identifies the optimum deterrence
VIII. Defines antitrust law and regulated industries
IX. Analyzes regulated industries
X. Defines privatization and deregulation

Course Content

An economic theory of property,An economic theory of tort law, An economic theory of crime and punishment, An economic theory of contract, Antitrust law and regulated industries, Privatization & Deregulation

Weekly Detailed Course Contents

Week Subject Related Preparation
1) An introduction to law and economics
2) An economic theory of property
3) Topics in the economics of property law
4) An economic theory of tort law
5) Topics in the economics of tort liability
6) An economic theory of crime and punishment
7) Review
8) Topics in crime and punishment
9) An economic theory of contract
10) Topics in the economics of contract law
11) Antitrust law and regulated industries
12) Topics in antitrust law and regulated industries
13) Privatization
14) Privatization & Deregulation

Sources

Course Notes / Textbooks: Law & Economics, Robert Cooter and Thomas Ulen; Pearson Education
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Midterms 1 % 40
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

ECTS / Workload Table

Activities Number of Activities Duration (Hours) Workload
Course Hours 13 3 39
Study Hours Out of Class 13 13 169
Midterms 1 2 2
Final 1 2 2
Total Workload 212

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.