Week |
Subject |
Related Preparation |
1) |
The East and The West, 1400-1600
The East: Mongol Empire, Ottoman Empire, Safavid Dynasty
The West: Renaissance and Reform, 1300-1600
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2) |
Age of Discoveries: Scientific Revolution and Great Explorations |
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3) |
Age of Reason: The Enlightenment, 1700s-1850s |
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4) |
American Revolution, 1763-1775 |
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5) |
French Revolution, 1789 |
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6) |
Empires: East and West
Napoleon’s Empire, 1804-1814
Ottoman Empire, 1600-1800
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7) |
After Napoleon: Political Ideologies and the Age of Nation-States, 1820-1880 |
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8) |
The Industrial Revolution, 1750-1910s |
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9) |
Last Tensions of the Empire: Ottoman Empire, 19th-20th century |
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10) |
Modern Era: Science, Arts and Politics, 19th - 20th century |
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11) |
World War I / The Great War, 1914-1918 |
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12) |
Interwar Years, 1919-1938 |
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13) |
Second World War, 1939-1945 |
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14) |
Cold War and Its Aftermath, 1945-1991 |
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Program Outcomes |
Level of Contribution |
1) |
Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design. |
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2) |
Analyze, synthesize, and evaluate information and ideas from various perspectives. |
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3) |
Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game. |
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4) |
Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience. |
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5) |
Understand the technology and computational principles involved in developing games and master the use of game engines. |
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6) |
Understand the process of creation and use of 2D and 3D assets and animation for video games. |
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7) |
Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process. |
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8) |
Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process. |
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9) |
Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation. |
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10) |
Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice. |
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11) |
Understand the process of game publishing within industry standards besides development and utilize this knowledge practice. |
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12) |
Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games. |
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