GEP0518 Introduction to General Turkish HistoryBahçeşehir UniversityDegree Programs DIGITAL GAME DESIGNGeneral Information For StudentsDiploma SupplementErasmus Policy StatementNational QualificationsBologna Commission
DIGITAL GAME DESIGN
Bachelor TR-NQF-HE: Level 6 QF-EHEA: First Cycle EQF-LLL: Level 6

Course Introduction and Application Information

Course Code Course Name Semester Theoretical Practical Credit ECTS
GEP0518 Introduction to General Turkish History Fall 3 0 3 5
This catalog is for information purposes. Course status is determined by the relevant department at the beginning of semester.

Basic information

Language of instruction: English
Type of course: GE-Elective
Course Level: Bachelor’s Degree (First Cycle)
Mode of Delivery:
Course Coordinator : Dr. BURCU ALARSLAN ULUDAŞ
Course Objectives: The basis of this lesson is the pre-Islamic Turkish community living in the European regions of Asia and its political, social, and cultural development. The political question of Turkish society, social, cultural, and economic evaluation of the situation, and learning ensures that the basic aim of this course is examined. Also, his course aims to explore our history of culture, which expands the limits of our political history from the neolithic period to B.C. 3rd thousand and to the end of the age of Hun by explaining the matters of Turkish name, race, and homeland after giving information about the relationship between culture and civilization and the factors having an effect on the birth of the civilization with theory and to deal with archaeological and anthropological data of Central Asia and Southern Siberia belonging to this period within the discipline of History.

Learning Outcomes

The students who have succeeded in this course;
This course includes topics 10th Century up-to-date resources on learning Turkish. The differences between the concepts of culture and civilization. The theories about the birth of civilization. Turkish name, Turkish race, or the homeland of Turks. According to the periods in which the archaeologists got archaeologic material from Central Asia and culture centers

Course Content

Weekly Detailed Course Contents

Week Subject Related Preparation
1) Introduction
1) Introduction
2) Turkish Name and Origin the Central Asian Geography Turkology and Turkish History Research
3) Asian Huns Communities in Asian Huns The other Turkish tribes during the time of Asian Huns in the Central Asia
4) After Asian Huns in Central Asia Importance of Gok Turks Khanate History First Gok Turks Khanate
5) İnterregnum in Gok Turks Khanate II. Gok Turks Khanate Gok Turks and Ancient Turkish State Model
6) Uyghurs
7) Midterm
8) What is culture? What is Civilization? Culture and Civilization Relations Reasons for the Emergence of Civilization
9) Analysis of Turkish nomad’s pastoral-nomadic steppe culture of nomadism and horse Social Structure in Turkish Culture / Provincial Organization in Turkey
10) Literary Culture and Art Religion of Turks (Gok Tengri, Shamanism, Manichaeism, Buddhism, Jewish, Christianity, Islam)
11) City and village life in Turkic Area
12) Ceremonies in Turkic Area
12) Ceremonies in Turkic Area
12) Ceremonies in Turkic Area
13) Human Rights of Turkic Area (Law)
14) final

Sources

Course Notes / Textbooks:
References:

Evaluation System

Semester Requirements Number of Activities Level of Contribution
Attendance 1 % 10
Midterms 1 % 30
Final 1 % 60
Total % 100
PERCENTAGE OF SEMESTER WORK % 40
PERCENTAGE OF FINAL WORK % 60
Total % 100

Contribution of Learning Outcomes to Programme Outcomes

No Effect 1 Lowest 2 Low 3 Average 4 High 5 Highest
           
Program Outcomes Level of Contribution
1) Comprehend the conceptual importance of the game in the field of communication, ability to implement the player centered application to provide design.
2) Analyze, synthesize, and evaluate information and ideas from various perspectives.
3) Analyze the key elements that make up specific game genres, forms of interactions, mode of narratives and understand how they are employed effectively to create a successful game.
4) Understand game design theories and methods as well as implement them during game development; to make enjoyable, attractive, instructional and immersive according to the target audience.
5) Understand the technology and computational principles involved in developing games and master the use of game engines.
6) Understand the process of creation and use of 2D and 3D assets and animation for video games.
7) Understand and master the theories and methodologies of understanding and measuring player experience and utilize them during game development process.
8) Comprehend and master how ideas, concepts and topics are conveyed via games followed by the utilization of these aspects during the development process.
9) Manage the game design and development process employing complete documentation; following the full game production pipeline via documentation.
10) Understand and employ the structure and work modes of game development teams; comprehend the responsibilities of team members and collaborations between them while utilizing this knowledge in practice.
11) Understand the process of game publishing within industry standards besides development and utilize this knowledge practice.
12) Pitching a video game to developers, publishers, and players; mastering the art of effectively communicating and marketing the features and commercial potential of new ideas, concepts or games.